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Shogo: Mobile Armor Division (Windows)

84
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100 point score based on reviews from various critics.
3.7
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5 point score based on user ratings.
Written by  :  MadCat (55)
Written on  :  Jul 21, 2000
Platform  :  Windows
Rating  :  3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars

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Summary

MechWarrior meets Quake

The Good

Being a hardcore FPS fan, and a BattleMech game enthusiast, I was excited when I got my hands on Shogo...Although the game delivers everything that it promises, I couldn't help but be a little bit disappointed with the game...

But the good things first (don't get me wrong, there's plenty of them)...

The storyline is one of the best there is in a Mech game...actually, its probably the only Mech game with a story, (MechWarrior, Earth/Star Siege? all game, no story) ...The in game cutscenes, and triggers really work to advance the storyline...

The weapons effects and the weapons themselves are pretty cool...especially the energy weapons, and the bullgut missile launcher...

Some of the level designs are extremely cool...there's one level where there is a lot of wind, and any ballistic weapons will be thrown off course...I didn't notice it at first...the game is full of these little subtlties...the levels in the city was extremely cool too...stomping around a city in a huge mech squishing cars really makes my day...

The constant switching between mech and person mode was kinda interesting, though there is really no difference except for the fact that you cannot double jump as a human...

The controls to move a mech around is much more intuitive thanother mech games...It uses FPS controls...easy for everyone to get into, but sometimes it doesn't relay the feeling to being inside a huge mech...

There is some puzzle solving, some action, some good old fashioned mech duels...Shogo gives you everything in a neatly wrapped package...

The Multiplayer is pretty fun, the most fast paced mech deathmatch ever to hit the PC...

The Bad

Some of the dialogue was cheesy, and some borders the annoying territory...

The number of different mechs you can choose: 3...WOW!!! you mean I get to choose between THREE WHOLE MECHS?...compared to the huge number of mechs you can choose from in MechWarrior and Earth/Star Siege, three mechs in a mech game really seems like a microscopic amount...

The melee weapons is totally useless, as is the vehicle mode...you can hardly ever run out of ammo in the game, especially when many enemies can be put down with a few shots...by the time you finished the game, you will have left behind enough ammo to outfit the entire US army, I'm exaggerating of course, but there seem to be an unlimited amount of ammo in the game...This takes away much of the regular FPS challenge of being careful and conserving ammunition...and whats the point of turning yourself into a vehicle, especially an unarmed one???

Monolith seems to think that a game with huge amounts of blood is good...if you snipe a human when you are in mech mode, gallons of blood seems to spurt everywhere...it seems like the entire content of the human you just killed was blood¡KAlso, the total lack of fear of people when looking at the business end of a laser cannon on a huge mech is quite unrealistic...they stand there and try to blast you with their pea shooters while you loom in front of them more than fifty times their height...Aren't they supposed to run away??? The puny little rooftop snipers are one of the most annoying aspects of the game...

The AI in Shogo has a lot of problems...For example, you can empty your entire gun at an enemy from far away, and the guy standing next to him would continue to stand there, looking into space...sometimes, even the guy you're shooting give no reaction of just having been sniped at all...Last but not least, your mech seems to be able to handle much more punishment than the other mechs...the enemies can snipe at you all day long, before you die, but a sniper bullet or two to any enemy mech can get you a kill, or sometimes even one critical hit...

Some game developers place insane amounts of enemies on the map to make the game more difficult, while others make platform jumping puzzles that would make tarzan tremble...Shogo doesn't do either, and I praise Monolith for it...but it is too easy...to many hardcore FPS fans, the game shouldn't take more than a few hours...you can try beating the game using three different mechs, but other than that, the replayablility isn't much...

The Bottom Line

Good for two or three weeks of fun, even the novelty from the multiplayer aspect wears off...after that, Shogo sort of just finds its way back on the shelf...a good game for short spurts of gaming...but don't expect it to last as long as Diablo, Quake or Starcraft...