||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (26 votes)
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Conquests ist das Addon, das Play the World
vor einem Jahr hätte sein sollen. Denn alle
Neuerungen schlagen ein wie eine Bombe;
die neuen Wunder und Einheiten ergänzen
das Spiel ausgezeichnet. Für die regelbare
Aggressivität der KI bin ich richtig dankbar.
Die ausgearbeiteten Szenarien sorgen für
neuen Langzeit-Spaß. Bis ich alleine den
Zweiten Weltkrieg auf allen Seiten gewonnen
habe, gehen einige Wochen ins Land.
Ein Muss für Civilization-Fans!
Computer Gaming World (CGW)
And finally, the subject that has dogged Firaxis for two years: multiplayer. After the embarrassing failure of the Play the World add-on. Firaxis issued an exhaustive series of patches to fix multiplayer. The good
news is not only that Play the World is included in the Conquests package, but also that it works. The bad news is that Civilization multiplayer. with its long play times and gamers who have a habit of dropping out when the tide turns against them, is just about the most unsatisfying multiplayer experience around.
But hey, you asked for it, and you got it. You also got an incredibly refined new version of CIV III and a spectacular set of new campaigns. After this, the only place left for Firaxis to go Is CIV IV.
Regular readers will know I am a critic of expansions, bemoaning the fact that you don’t get enough for your money. C3C is thankfully, the exception to the rule. If you have ever played Civ in any of its incarnations, C3C is an absolute must buy.
FileFactory Games / Gameworld Network
Civilization 3: Conquests is a welcome addition to the ever-evolving series. If you haven't played it before, I highly recommend picking it up.
There doesn't seem to be enough time or space to name and analyze every single new feature. The great thing about Civilization III: Conquests is that a majority of changes have streamlined the gameplay of this excellent turn-based strategy series. Fans simply must give it a try, while rookie strategists are advised to check out the manual before diving into the game's complex challenges. In any case, we're looking at a very good add-on, which successfully builds upon the traditions of one of the most popular strategy games ever.
Of the hundreds of Civilization games I've played in my life, the best are those in which I find myself competing with one or more enemies that have an equivalent technological background and industrial potential. Since the idea behind the game is to advance beyond the capabilities of your opponents, skillful players can find themselves outdistancing opponents as early as the Middle Ages. This can make the combat later in the game a bit lop-sided as tanks roll over pikemen or musketeers. And while it's fun to steamroll over your opponents, it can bring to the game a sort of tedious inevitability that's not as compelling as a fight between equals.
It's almost hard to believe that Civilization III is already two years old. When it debuted in 2001, the third game in what's arguably the greatest strategy series of all time for the most part lived up to fans' high expectations. However, the franchise stumbled badly with the subsequent expansion pack, Civilization III: Play the World, because its biggest and most anticipated feature, a multiplayer component, was broken, bug-ridden, and virtually unplayable out of the box. A slow succession of patches over the past year addressed most of the problems, though the damage was done and Play the World remains a forgettable afterthought in the otherwise glorious annals of Civ. You've got to hand it to Firaxis, though, because the company took its lumps, went back to the drawing board, and came up with Civilization III: Conquests, a great expansion pack that reinvigorates a gaming classic while finally delivering on the multiplayer promised long ago.
Whether you're looking to cool the burning disappointment of Play the World or just a fan of the Civ franchise, this expansion is definitely worth the dough. It makes the best Civilization even better by applying limited amounts of the overall gameplay to digestible and historically interesting settings, making the history seem more alive and placing the player squarely in the halls of power. And, if you really don't like the way a conquest works, or just want to make one of your own, all the abilities necessary to create or modify Conquests have been added to the editor. Tech trees, victory conditions, unique units and civs - I'm hoping the community at large will pick up on the improved editor and start churning out some smashing Conquests. I've got an idea for one of my own, but I'm not telling you. At least not without a per-turn tribute and one of your cities.
Conquests doesn’t do a lot to fix AI cheating at the higher levels, nor does it address the common Civ complaint of prolonged middle games. The inclusion of all the Play the World content is a surefire way to annoy people who’ve already bought that expansion. Shelling out another thirty bucks for a product that duplicates things your last thirty bucks paid for raises the whole value for dollar question. In spite of all this, Conquests does enough right to justify a second look at Civilization III if you were one of the many who shelved it.
Conquests est une extension digne de Civilization III. 7 nouvelles tribus, de nouvelles unités, 2 nouveaux régimes politiques, 9 scénarios très intéressants, un éditeur de cartes mis à jour et plein d'autres petits ajouts et rééquilibrages. En plus, le premier add-on "Play the World" est inclus sur le CD. Bref, si vous avez aimé Civ3, Conquests est indispensable et vous fera encore passer des nuits blanches devant votre écran.
The new scenarios and the unit additions make Conquests an easy recommendation for fans of the series. Just don’t expect it to be a panacea for Civ III’s multiplayer woes.
PC Games (Germany)
Vorweg eine schlechte Nachricht für alle Käufer von Play The World: Conquests enthält alle Änderungen und Features des vorangegangenen Add-ons. Der Groll über verschenkte 30 Euro dürfte sich angesichts der frischen Neuerungen des Erweiterungssets jedoch schnell legen. So ist es beispielsweise endlich möglich, die Karteneinstellungen komplett zufallsberechnen zu lassen.