Description
Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented.
The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.
The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land!
Alternate Titles
- "席德梅尔的海盗" -- Chinese title (simplified)
- "Xide Meier de Haidao" -- Chinese title
- "Pirates!" -- NES title
Part of the Following Groups
User Reviews
The Press Says
| Abandonia |
PC Booter |
Jan 10, 2006 |
5 out of 5 |
100 |
| GamesAreFun.com (GAF) |
Commodore 64 |
Sep 19, 2003 |
10 out of 10 |
100 |
| Commodore User |
Commodore 64 |
Sep, 1987 |
9 out of 10 |
90 |
| Power Play |
Amiga |
Apr, 1990 |
89 out of 100 |
89 |
| ST Action |
Atari ST |
Sep, 1993 |
88 out of 100 |
88 |
| Amiga Joker |
Amiga |
Jul, 1990 |
88 out of 100 |
88 |
| Happy Computer |
Commodore 64 |
Sep, 1987 |
85 out of 100 |
85 |
| Nintendo Power Magazine |
NES |
Oct, 1991 |
3.8 out of 5 |
76 |
| Amiga Format |
Amiga |
Mar, 1990 |
74 out of 100 |
74 |
| ACE (Advanced Computer Entertainment) |
Commodore 64 |
Oct, 1987 |
734 out of 1000 |
73 |
Forums
There are currently no topics for this game.
Trivia
From the May 2001 issue of Computer Gaming World:
"We have a joke that we only do the research after the game is finished. If I read too many books, I will create a game based on the books."
"Pirates! was about pirate movies, not the period."
--Sid Meier on his design philosophy and how he applied it to his favorite game.