All in all, I had a hell of a time playing Silent Hill 4: The Room and when I say, "hell of a time," I mean - "hell of a time." Despite some of its major flaws - the many-times mentioned control system, unnerving camera angle (which can be adjusted, but with poor result), the fairly idiotic combat system and the lack of more challenging puzzles - I still enjoyed the game for what it was, and that is a freaking scary horror adventure that questions the boundary between good and evil, sanity and sheer lunacy, with the main premise of "Don't trust anyone - especially not yourself." In all likelihood, The Room cannot compare to its predecessor - the first title in the series - but it surely can give us the good-old paranoid feeling of Silent Hill once again. There is no boredom in this game, only sheer horror. Bear that in mind, poor soul, when you grip that mouse firmly and start smashing your way through the game.