is viewed from a dimetric rather than isometric perspective. This means that two sides of an object are at the same angle, while the other is not.
Few gamers must have noticed that trees actually multiply in
this game. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square.
Information also contributed by
- Computer Gaming World
- November 1996 (15th anniversary issue) – #12 Hardest Computer Game
- PC Gamer
- April 2000 - #20 in the "Readers All-Time Top 50 Games" poll
- April 2005 - #29 in the "50 Best Games of All Time" list
- Power Play
- Issue 02/1995 – Best Simulation in 1994