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Un Sim un peu à part, très esthétique mais pas intuitif pour un sou.
The cynic would say that SimIsle represents Maxis' effort to make up for creating a generation of developers, polluters and high-risers with their excellent and incredibly popular SimCity series of games. I say that after SimFarm, SimTower and SimAnt, they have simply run out of places to develop. Whatever the case, Maxis has come out with a new sim that manages to keep most of what was good about the other titles, and incorporate just enough change to create a new challenge for all of the SimAddicts out there.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (3 votes)
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