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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.0|
|Overall MobyScore (1 vote)||2.0|
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What do you get when you combine the puzzle-rotating fun from Tetris with the thrill of building and maintaining a bustling town a la SimCity? The answer is The Sims Carnival SnapCity, the latest in Electronic Arts' downloadable Carnival "casual game" series, following BumperBlast. It might sound like an odd fusion of game styles - but it works, and very well at that.
The game defies description in that it is part Tetris puzzler, part Blokus, part SimCity and part … well, let’s just say there are so many other elements floating in through this game that if fails to stand out as innovative. The game, once you understand it, is not that complex and really luck of the draw determines which blocks will fall and whether they will fit into your city scheme or not. While blocks do fall, and you have several other elements to tend to, there is no sense of urgency in this game. It also does not have a lot to do with the Sims franchise other than the name on the box.