The Sims: Makin' Magic (Windows)

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Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.7
Overall User Score (10 votes) 3.0

Critic Reviews

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Armchair Empire, The
The witching hour has finally struck for the original Sims series as Makin’ Magic passes the torch to the next era in Sims gaming next year. As one of the more ambitiously designed expansion packs, Makin’ Magic will captivate and magically delight Sims fans everywhere. Obviously, the legion of Sims fanatics will want Makin’ Magic as part of their Sims collection. Its new features will keep them more than happy and for those that haven’t been hooked on The Sims before, it’s a good introduction to the series before The Sims 2 surfaces sometime in 2004.
GameStar (Germany)
Auf Harry Potters Spuren wandelt das Addon Hokus Pokus zum Aufbauspiel Die Sims. Ihre Hauptprogramm-Familie zieht in eines von drei Geisterhäusern in der neuen Grusel-Nachbarschaft. Oder sie amüsiert sich in Vergnügungsparks und auf Friedhöfen. Ähnlich wie im Megastar-Addon arbeiten Sie sich vom Partyzauberer hoch zum Mega-Magier.
Worth Playing
The expansion packs have been a successful venture for Maxis in a number of ways, adding depth to the gameplay and giving the designers some fresh chances to show us human nature, Sims-style. I have to say that I think this pack blends with the original game the best. It feels like a good fit. The addition of spells is just what the franchise ordered. It's a fitting tribute to the simulated reality that The Sims has become famous for -- and a great way for the original game to bow out. Enter The Sims 2.
PC Action
Dank Hokus Pokus ist meine Freundin die nächsten Wochen vermutlich nur noch durch hinterhältige Tricks ins Bett zu locken. Aber ich kann sie verstehen. Denn Hokus Pokus ist ohne Zweifel das interessanteste und lustigste Add-on bisher.
Maxis' world-renowned PC strategy game The Sims, which lets you create and control the lives of a virtual family of little computer people called "sims," has been extremely popular since its release in 2000. The game has also given rise to a total of seven expansion packs, and the latest and final of these is The Sims: Makin' Magic, which lets your family of sims learn how to use magic wands, potions, and spells to turn their unwanted neighbors into frogs, to shower themselves with riches, and to create other wondrous effects. While some of Makin' Magic's more-colorful additions seem a bit out of place, this final expansion pack adds plenty of new things for you and your sims to do.
Though the magical additions seem somewhat out of place when compared to the overall tone of the series, Maxis has managed to incorporate them in a manner that preserves the basic character of the game and enhances the core gameplay. Personally, I find the magical nature of the expansion charming but incompatible with the basic concept of the series. Perhaps Maxis took wanted to offer something substantially different from the rest of the series; then again, perhaps they just ran out of everyday ideas and didn't want to cannibalize the feature list of The Sims 2.
Computer Gaming World (CGW)
Despite my initial reservation, Makin‘ Magic renewed my love tor the franchise and reminded me just how fun The Sims is all over again. It should cast a similar spell over you.
UOL Jogos
Mesmo assim, "Num Passe de Mágica" é uma das mais interessantes expansões do game. Claro, como o famoso kit de química, as magias podem dar errado e ter resultados imprevisíveis... mas é exatamente essa surpresa e imprevisibilidade que prometem grudar os fãs por mais muitas horas.
Unfortunately, Makin' Magic keeps the same pathfinding and lost queue item bugs that have plagued The Sims for nearly four years, and adds a few new ones to keep it interesting. Sometimes a sim will get stuck in a loop, such as preparing a meal that never ends. Some object interactions won't actually work, and you can't delete it from your sim's queue, either. Neither of these bugs is easily re-created, though, so what didn't work one time will probably work the next time you try it.
As hard as it may be to admit, I've been a fan of Sims-related games since its humble beginnings. From Simtown, to Simcity to Sim-everything-else-possible, and by far The Sims have proven the most entertaining. What makes the game so great is its capacity for change and constant evolution. But with Maxis’ latest (and last) expansion pack, Makin’ Magic, one can’t help but wonder if maybe the franchise has begun to show signs of diminished returns.
Power Unlimited
Alles draait deze keer om magie en toveren maar dan op een grappige Harry Potter-achtige manier. Je kunt zelf spreuken bedenken en drankjes brouwen en daar kun je een aardig zakcentje mee verdienen. Zoveel zelfs dat je helemaal geen baan meer hoeft te hebben. Vervolgens doe je mee aan tovenaarswedstrijden in de Magic Town of je verandert je buurman in een kikker, omdat je daar altijd al zin in had. Je krijgt allerlei opdrachten voor magische drankjes en smeerseltjes en je kunt ook nieuwe spreuken unlocken en geheime recepten uitproberen.Hier ben je dus echt wel een tijdje zoet mee als Sims fan, ook al zul je je nu toch echt wel gaan storen aan die gedateerde graphics.
Game Informer Magazine
Seemingly timed to coincide with Halloween, this latest Sims expansion pack is more than just a holdover to Sims 2. Makin’ Magic allows your sims to participate in all sorts of witchy debauchery like meddling with neighbors’ lives through the use of love spells, the ability to charm snakes for fun and profit, and building options that include the new Haunted House. It’s a ghoulishly good time for existing Sims fans.
L’add-on Sims Abracadabra vous propose pleins de nouveautés, objets, skins et autres mais comme les anciens add-ons parut, il ne change pas vraiment. Après avoir découvert toutes les joies et les mystères du cd-rom, on s’ennui rapidement ! On pratique beaucoup la magie à en oublier le travail ! La musique est pourtant bonne et nous met dans l’ambiance magie ou maison hantée. Magicland est plein de ressources, mais notre sims se fatigue plutôt vite… Un des atouts de ce cd-rom, c’est que l’ont peut faire soit même les ingrédients chez soit tout en travaillant le charisme, la mécanique ou autres. Les enfants eux aussi peuvent pratiquer de la magie, crées des ingrédients et jeter des sorts.
GameSpot (Belgium/Netherlands)
Maxis heeft aangekondigd dat deze Abracadabra het laatste expansiepack zal zijn voor The Sims - alle aandacht zal nu gaan naar het op til staande vervolg, The Sims 2. Net als bij de andere expansiepacks krijgen we weer een heleboel nieuwe toevoegingen aangereikt, maar ook enkele vernieuwingen. Als je fan bent van The Sims-reeks dan zal je dit pack zeker al wel ergens besteld hebben. Heb je toch enige twijfels rond deze uitbreiding of je voelt je niet aangesproken door al die magie, dan mag je van ons gerust wachten op het - nieuwe - vervolg.
PC Games (Germany)
Die Sims-Welt wächst weiter: Vor den Toren der Stadt haben sich fahrende Gaukler, Magier, Artisten und allerlei Zirkusvolk niedergelassen und einen Jahrmarkt eröffnet. Dort führen Ihre Sims Zaubershows vor, für die sie Magie-Münzen erhalten.
n a final note, it's a shame that the expansion pack still suffers from chronic issues, such as intermittent glitches in the AI. What happens is that your Sims can sometimes completely neglect the instructions they were given. What's more, we encountered a few path finding problems during the game. Although these issues won't obstruct the gameplay too much, we were kind of hoping they would be dealt with after seven expansion packs. I'm sure you also won't be surprised to hear that the camera is still jerky, even on high end machines, which is another recurring problem that has plagued the series.
Le compteur reste bloqué à 14 pour ce nouvel add-on des Sims. Le filon a été un peu trop exploité et seuls les inconditionnels de la série pourront sereinement se plonger dans l'univers magique de Abracadabra. Il est quand même vivement conseillé d'attendre Les Sims 2 pour connaître du vrai changement. En tout cas, je l'espère.
The new gameplay spices things up a bit without ditching the core concepts first introduced back in 1998 with the original Sims game. There might even be enough in there to attract gamers who have never touched a Sims game before - just make sure you have played at least a little bit of the original game to minimise confusion. For those that have been playing the series for a while, this departure from the core Sims gameplay might seem a little overwhelming or alarming - this really is quite different to everything that has come before it in the Sims universe. Whether it is you or not, well, only you can decide. But if you are at all uncertain, you should definitely check it out - it's well polished and definitely adds to the experience.
The Sims: Makin’ Magic is yet another typical Sims expansion: enough renewing to get you back to playing but not enough to keep you interested for more than 10 hours (for me at least). It’s of course mandatory stuff for the real fan (of which there are many) but if you only now discover the game you shouldn’t get it. In that case it’s best to get the Super Deluxe edition which contains the original and first two expansions and which can keep you occupied for a very long time !
Game Revolution
I suppose it is fitting, or at least ironic, that a game which began as a send up of reality would end as a send up of "surreality", where characters can now pitch themselves into rabbit holes to gain access to Magic Town and while away their time engaging in magical duels or purchasing some obscure ingredient to help turn their pet cat into a Sim they can cuddle with while watching TV. While certainly not the most inspired of concepts, it's still quite fun to explore, experiment and integrate the game's additions into your Sims' world even after the novelty of its spells wears off.
Gaming Age
There's a lot of a magic to make here and the new aspects are fun and entertaining. More tutorials other than the first box and an updated interface would work well. But if you have time and patience to balance Sim-caring and magic, this expansion is a keeper.
PC Zone Benelux
De echte die-hard Simsfan zal, en moet, deze laatste uitbreiding voor The Sims zeker kopen. Toch zal het wederom alleen bij deze groep gamers blijven. De rest verlekkert zich aan filmpjes van The Sims 2 en hebben genoeg aan de oudere broers. Het is jammer dat eht Simsconcept zo is uitgemolken, maar door het megasucces van The Sims leek het onvermijdelijk. Ons advies luidt dus als volgt: Ben je een echte Simsfan? Ga deze expansion dan vooral halen. Ben je dat niet? Wacht nog even op het tweede deel in de The Sims-serie.
Avec son monde parallèle travaillé et quelques bonnes idées, cet Abracadabra se classe sans conteste parmi les meilleures extensions disponibles pour Les Sims. Le système de magie, bien qu'un peu raide, se laisse approcher avec plaisir et les ingrédients, aussi rapides à utiliser que difficiles à trouver, assurent des quêtes constantes pour les apprentis magiciens que nous sommes. La possibilité d'emménager à Magicland et les nombreuses activités accessibles dans cette contrée surnaturelle rallongent un peu plus la durée de vie de l'ensemble. Les défauts habituels d'un add-on de la série sont toujours d'actualité (manque d'autonomie, technique datée...) mais les amateurs sont depuis longtemps vaccinés. Un bon crû.
Les Sims : Abracadabra est sans doute l’un des meilleurs suppléments de la série : l’idée est plutôt bonne et apporte un semblant de jeunesse aux Sims, mais l’absence d’objectifs (comme pour les versions consoles ou comme Space Colony) ne retiendra que les fans et les joueurs motivés à « débloquer » la vingtaine de sorts. Rien de bien neuf en somme pour une série à bout de souffle.
Super Play (Sweden)
Det här är hur som helst den sista expansionen till The Sims - sägs det. Skönt, för jag börjar längta efter en ny start med The Sims 2. Förhoppningsvis har man då tagit itu med några av originalets problem.