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SummaryAn underrated shooter
The GoodIn 1998, FPS games had to go into another phase. Quake and its sequel Quake 2(which Sin is built on) ensured non-stop action for multiplayer death matches and Half-Life brought players into a stunningly realistic virtual world. But where could FPS games go? Ritual Entertainment made a game that not only brought the FPS genre into a new dimension, but also is one of the finest FPS games to date, despite its lack of success.
The story: You're the bad-ass cop Blade, John Blade, working for an independent law-enforcement organization called HardCorps in the city of Freeport. When a new drug called U4 gets on the streets and the bums starts reporting in sights of mutants, you immediately begin to inspect. But suddenly a bank robbery catches your attention and with your hacker sidekick JC in your ear, you get into the bank via helicopter and while rescuing hostages, chase one of Freeport's biggest mob bosses, Mancini. As you proceed, you soon realize that the U4 is the product of SinTek, an organization previously known for the Vanity drug, lead by the voluptuous, and megalomaniac Elexis Sinclaire. It is up to you to stop the drug from infecting the whole city and prevent a global disaster.
So, what makes this game unique apart from other FPS's? Well, you might not know it, but Sin pioneered many elements that since have become staples in FPS games. 1.You can use computer terminals to hack the security system, even use a DOS-like prompt and type in standard commands. If you thought Deus Ex was the first game where you could use computers, think again. Also, this was a way to hide several easter eggs. For example, I never expected scientists to be playing Gloom II: Heck On Earth on their spare time, let alone on a terminal without a mouse. =P 2.Certain levels in Sin require you to sneak instead of going in with guns blazing. Hell, if you're detected the mission is practically over since invincible bots soon pop up from the floor and starts giving you a bad case of lead-poisoning. I can't remember any games prior to Sin that incorporated a sneaking aspect. 3.Some levels end differently based on what you do. For example, if you don't find the destination for the missile base in one of the levels, the next level will not take place on the missile base and you will not stop the missile from launching. Sin was probably one of the earliest games to have action-based outcomes.
These elements, coupled with a beautiful techno soundtrack, glorious macho voice acting, and guns to die for, Sin is a rather unique game in the FPS genre.
The BadSin used an, already then, outdated game engine, and the way Half-Life incorporated the story into the gameplay couldn't be matched either, so Sin was sadly overshadowed by the enormous popularity of HL. Also, the initial version suffered from a serious case of bugs since the game was rushed to the shelves in an incomplete version, so be prepared to install some patches.