DescriptionSix Gun Saga is a turn-based strategy game that takes place in the Old West, the wild American frontier where cowboys, outlaws, law enforcers, army troops, Apache and other mooks fight each other for money and glory. The game is card-based and the most important cards, the Dudes, have different stats such as gunfight, wound points, leadership, upkeep, VP value and a special ability. They are used primarily to fight the opponents' dudes. Additionally there are Deed cards, which usually give bonuses to income, and Ambush cards, used to ambush opponents as they move on the game board. Most cards have their own blue-colored "actions". They can give bonuses or penalties to other cards, steal money or remove cards from other hands.
Before starting the game, the player needs to select a boss out of seven fictional or historical figures: Augustine Chacon, Boss Snead, Dirty Dave Rudabaugh, El Indio, General George Crook, Lucien Maxwell, and Wyatt Earp. The boss gives bonuses to certain types of cards and imposes limitations on the number of posses a player can employ, but also on the number of dudes sitting in the bunkhouse, among others. Up to three AI-controlled opponents can join in the fun. The main goal is to collect the most victory points, either by occupying the center story cards or by defeating enemy dudes. During their turn players receive a new hand of cards. A card can be bought, exchanged for cash, played at its poker value, or used as a special ability. Acquired dudes are moved to the bunkhouse, organized into posses and sent to fight for victory points. A card of any type played as an action card goes directly to the discard pile, while playing it at its poker value will add it to a selected posse as a simple poker card. This may augment the posse's chances in a battle, since combat is resolved by a session of Texas Hold'em poker. Because of this, luck is also a significant part of the gameplay, besides the dudes' gunfight and wound points. Every turn, the game calculates the dudes' upkeep costs. If the books are not balanced, the players need to sell some of the cards from the new hand before making any moves.
The main areas of interest on the game board are the story cards. They hold a significant amount of victory points (VPs) and all battles take place there, with the exception of ambushes. To capture a story card the player needs to move a posse on it. Victory points are awarded for every turn the player is in control of the card. Once depleted of all VPs, it is replaced by another random story card. A story card can only be entered by a posse containing the required type of dude. For example, the Stagecoach Robbery card can only be entered by an outlaw first, so a posse with two gunfighters can't enter it unless it's already occupied by the enemy. Opponents can capture an already occupied card by defeating the resident posse. At the start of the game, the player can activate an option that will bring four Weird West story cards into play. They are worth more victory points per turn, but have powerful guardians like vampires, aliens, dinosaurs and so on.
There are three ways to win the game: kill all the other bosses, gather a determined amount of victory points before the opponents, or have the most VPs at the end of the last turn. In case of a tie, the one with the most cash is the winner. If the latter is also a tie, then it's down to who has the most dudes.
There are no promo images for this game
There are no reviews for this game.
|Out Of Eight||Aug 06, 2011||4 out of 8||50|
There are currently no topics for this game.
There is no trivia on file for this game.
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.