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The game has so much packed in that I haven't even mentioned the graphics (which are excellent), the sound (music, effects and Snowy's singing are all excellent) and the presentation (yes, the menus, cut-scenes etc. etc. are all excellent).
W takich właśnie chwilach uważam nasz system oceniania za niesprawiedliwy. Z jednej strony grze niewiele (ale jednak) brakuje do najwyższej oceny, a z drugiej srebro byłoby krzywdzące. Tym razem werdykt zapadł na korzyść produkcji. Snowy: Obiadowa gorączka to naprawdę wspaniała pozycja, od której nie sposób się oderwać. Jedyną wadą jest zbyt duże zamieszanie w późniejszych etapach przyprawiające o zawroty głowy.
The creators of Lunch Rush have made the game as appetizing to look at as it is to play, crafting top-notch animation and colorful restaurant environments that complement the fast-paced point-and-click gameplay.
As you progress, more customers, more tables and an ever-quickening pace make Lunch Rush challenging, but is the virtual table-waiting fun? Yes! Smooth graphics and a high level of polish make Snowy's new game a winner.
The essential gameplay is the same (taking orders and delivering food), but all of the extras (action bonuses, boosting the mood through musical or caffeine intervention, drive-thru customers, tasty cakes, VIPs) elevate this title above the rest. The above average graphics and sound doesn’t hurt the cause, either. The pace of the game is also well done: Snowy moves fast enough where his speed doesn’t hinder the flow of the game, unlike Betty’s Beer Bar. Most important of all, Snowy: Lunch Rush is fun to play and challenging enough to be enjoyable. The game does a good job ramping up the difficulty in the beginning, but I wish Snowy: Lunch Rush was more flexible for advanced players who’ve mastered the intermediate levels. Nevertheless, Snowy: Lunch Rush is a rewarding and pleasing serving game that features lots of innovations and addictive gameplay.