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The Space Bar (Windows)

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Developed by
Released
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78
MobyRank
100 point score based on reviews from various critics.
3.3
MobyScore
5 point score based on user ratings.

User Reviews

Intriguing, imaginative and one of a kind! monkeyislandgirl (8626) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall MobyScore (10 votes) 3.3


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
94
Coming Soon Magazine
Steve Meretzky, for those who aren't familiar with his name, was one of the creative forces behind Infocom during its heyday. The writer of such memorable titles as Planetfall, Sorcerer, A Mind Forever Voyaging and Leather Goddesses of Phobos and more recently Hodj 'n' Podj and Planetfall: The Search for Floyd is back with The Space Bar. As one of the innovators responsible for creating "interactive fiction" one could reasonably expect something of exceptional quality from someone who's been doing it for as long as he has. As far as I'm concerned, he's lived up to his reputation in this latest production.
91
Just Adventure
Space Bar is a brilliant piece of adventure gaming from the 90’s. It is clever, imaginative, tough and funny; in one word “loads of fun” (ok, in three words). Its complex worlds, stories and brain-challenging puzzles are from an era that, unfortunately, seems to be over. If you haven’t played it, rush and do so ASAP! Yes, it has its nuisances and a few puzzles go overboard, but this can all be forgiven (except for the really short time limit in the bar that is very frustrating, puts a ton of pressure on the player and can end up making playing stressful instead of relaxing). But its amazing world and fantastic characters will have you immersed and wanting to come back for more.
89
Electric Games
One note, this is a very difficult game. Beginner adventurers will more then likely become quite frustrated due to tough puzzles and situations. My guess is that even the most experienced adventurers will be scratching their heads at times. This is compounded by the fact that this is a timed game, you have a limited amount of time to solve the crime. The puzzles, while difficult, are logical for the most part. Inventory items are not difficult to find, it's figuring out how and when to use them that is the challenge. Not to mention the culture shock at playing the game as an alien or robot. The Space Bar is a very worthwhile game due to it's excellent story, wonderful humor, and challenging puzzles. It may be frustrating at times, but it is well worth your time and money. Bottom Line: A very funny and challenging adventure game. Interesting puzzles, great characters, lots of diversity. The interface is a little clumsy, but serviceable. Way too much disc swapping.
88
Gamezilla
The Space Bar is truly a well-conceived game, and the overall experience of playing it is really fun. The humor, gameplay, and enticing atmosphere work together to keep most adventure game players highly entertained for days. Although it does not dramatically advance the state of the genre, it somehow harkens back to the depth and complexity of the old games that put more emphasis on plot than on multimedia pizzazz, and so I highly recommend it for lovers of adventure games and unusual creatures.
80
Computer Games Magazine
Die-hard adventurers and brave others should ignore the nit-picking and rush out to buy The Space Bar (and leave he Tab Key alone). It's a puzzle parfait from heaven. But be sure to pick up pencils, pads and perhaps a few sheets of graph paper, these and your analgesic of choice. Take two before the Zzazzl flashback. Trust me.
77
Power Play
Bis vor einigen Tagen hätte ich nicht gedacht, daß ich in absehbarer Zeit an einem durchgängig gerenderten Adventure Gefallen finden könnte, war dieser Grafikstil doch bisher untrennbar mit dem verhaßten “Myst“-Puzzledesign verbunden. Daß “Space Bar“ mich überzeugt hat, liegt zunächst an seinem vielseitigen Interface, das weit komplexere Rätsel zuläßt als die standardisierte “Ein Klick = Aktion“-Oberfläche. An diesem Aspekt merkt man die Handschrift eines Textabenteuer-Veteranen. Genauso typisch ist jedoch auch eine Untugend, die seit der LucasArts-Ära als verschollen galt: Wer nicht ständig speichert, muß viele Spielsequenzen bis zum Umfallen wiederholen, weil das Programm recht fehlerintolerant ist. Dennoch: Dank all der Anspielungen, witzigen Dialoge und einzigartigen Charakters bin ich jetzt Stammgast im “Durstigen Tentakel“.
77
GameSpot
While it is a disappointment that Rocket Science and Boffo Games fail to exploit that alien cantina premise a bit more, the triumphant aspect of The Space Bar is that it is a true gamer's game. It recalls the depth and general feel of the best text-based adventures of old. You are compelled onward not so much by storyline and character as by a desire to crack a master designer's code, to see how weird and devious the next obstacle will be.
76
GameStar (Germany)
Segasoft wählt einen mutigen Weg, denn Space Bar ist eindeutig nur für Profis gedacht. Die bekommen dafür allerhand geboten: knackige Rätsel, Science-Fiction pur und eine abgedrehte Kriminalstory mit ebensolchen Verdächtigen. Oder haben Sie schon mal einen achtarmigen Barkeeper verhört? Auch eine wohldosierte Prise Humor darf nicht fehlen. So werde ich gerade von einem riesigen Insektenei plattgewalzt, das fatal an den rollenden Felsbrocken des ersten Indiana-Jones-Streifens erinnert, da ertönt auch prompt die wohlbekannte Filmmelodie. Auch die Idee mit der Gedankenverschmelzung geht auf. Trotzdem vermisse ich Weltraumflüge in schnittigen Schiffen. Auch ein paar auflockernde Zwischensequenzen hätten nicht geschadet. Schade, daß man Space Bar nicht ins Deutsche übersetzt. Wer nicht über sehr gute Englischkentnisse verfügt, muß auf der Erde bleiben.
70
Adrenaline Vault, The (AVault)
I imagine that die-hard puzzle gamers would enjoy The Space Bar, particularly if they can get on-board with the Science Fiction theme. Although the printed materials proclaim this to be a humorous title, I did not find myself being terribly amused by the game’s sense of humor. Although visually stimulating, I found myself frustrated at times in not getting the game to do what I wanted it to do. If this is a good sign for a puzzle game, then so be it. One particularly annoying activity is the necessity to constantly swap CD’s in and out of the drive. This is a 3-CD title, and I was required to swap to another disk virtually every time I entered or exited a new conversation. This activity is even addressed in the game manual, with an entire three-paragraph page devoted to the subject. Basically, The Space Bar is a cup of tea with a very attractive flavor. However, when considering my personal frustration level and disk swapping annoyances, it’s just not my cup of tea.
65
PC Games (Germany)
Ron Cobbs hat seine dekorativen Monster mindestens so schön wie in den Star Wars- und Alien-Filmen hinbekommen, Steve Meretzky hat die für ihn typische Textlastigkeit und seinen schwarzen Humor einfließen lassen. Aus dem erhofften Meisterwerk wurde dennoch nichts, zu zusammenhanglos und unlogisch sind die einzelnen Teile des Spiels. Auch die eingeschränkte Bewegungsfreiheit ist längst nicht mehr Stand der Technik.
60
PC Player (Germany)
Das waren noch Zeiten als Meister Meretzky für die abgedrehten Textadventures von Infocom verantwortlich zeichnete: die Spiele waren auch ohne Grafikschnickschnack witzig. Nichts gegen futuristische Detektivgeschichten, aber irgendwie will die schicke Rendergrafik nicht zur stickigen Spelunke eines Raumhafens passen. a kann die Idee mit den verschieden geformten Alientoiletten noch so nett sein: die kühle Optik und vorgegebene Wege durchs Gelände lassen mich nicht richtig mit dieser abgefahrenen Geschichte warm werden.