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Multiplay is niet voorzien en ook van hoge resoluties heeft nieuwkomer Dreamspike Studios nog niet gehoord, maar ondanks deze minpunten heeft Space War Commander een mysterieuze aantrekkingskracht op ons uitgeoefend. Probeer zeker eens de demo!
With an asking price of twenty bucks over at DreamSpike's website, it's hard not to appreciate what the developers have done with Space War Commander. Uninspired title aside, the game embraces one of the most successful design philosophies of all time: take a few basic concepts and put them together in ways that create interest and complexity. It's true that the game's difficulty limits its potential audience, but the short missions and the variations in strategies will definitely appeal to most strategy gamers.
I'd have to say that Space War Commander is worth the trial download. I'm not usually the eye-candy guy, but in this case a world of difference would be made if Dreamspike updated the artwork to something just a little more current.
Space War Commander strips away most of the conventions of real-time strategy games and it almost works. The interface is trouble-free, the economics are very basic, and the game as a whole is very novice-friendly. It takes minutes to learn the entirety of the game, and Space War Commander still maintains some level of strategic variety, as you must decide how much money to spend on defensive ships, offensive operations, and trade. Space War Commander inexplicably lacks multiplayer; while there probably wouldn’t be hordes of people online, the short game times and simple mechanics would be ideal for an online environment. While some people will not like the complete removal of resource collection, buildings, and research, the simplistic mechanics of Space War Commander is a refreshing take in a genre that seems to offer increasingly more complicated games.
Kudos to Mr. Kutsenok and his team for creating a simple, yet addictive, space combat sim. It’s inexpensive, it’ll run on anybody’s rig and it’s immersive enough to have you ranting at the monitor when you fail for the 17th time on the same level. The resource-gathering system puts you behind the eight-ball from the start, some of the levels are very difficult (even with the help of the walkthrough), and the game is single-player only (a local multiplayer mode at the very least would have been a great addition), but grognards looking for a break from the modern RTS heavy hitters will find much to enjoy here.