Spaceforce: Rogue Universe (Windows)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). -
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) -
Graphics The quality of the art, or the quality/speed of the drawing routines -
Personal Slant How much you personally like the game, regardless of other attributes 4.0
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Overall User Score (1 vote) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Out Of Eight (Jun 27, 2007)
Other than the first mission, SpaceForce is quite enjoyable. The game has interesting mining and hacking that breaks up the drawn out combat. I like the ship upgrades that can be done through crafting or money and the graphics are fantastic. But man, is SpaceForce hard on new players. It frustrates me when games have easily fixed problems like SpaceForce: just make it easier in the beginning and make combat happen faster and the game becomes much more appetizing. People who like space adventures will be able to get past the first mission and see that there are some good, innovative parts to the game. And then you’ll be embroiled in another fifteen minute long one-on-one battle and want to quit the game in frustration. But maybe these simple problems will be fixed in a patch (and maybe they have if you’re reading this in the future). SpaceForce executes poorly in a couple of key areas, but it is generally an entertaining game that should appeal to fans of the genre.
Gameplay (Benelux) (Sep 27, 2007)
Space Force is geen ramp, maar is ontoegankelijk voor nieuwkomers en biedt niets nieuws voor veteranen.
Der er meget at give sig til - og poetiske sci-fi-billeder til de ledige stunder - men desværre er for lidt tilfredsstillende. Næsten en succes.
GameStar (Germany) (Jul, 2007)
Das mit der "offenen" Welt hat Provox missverstanden: Im riesigen Rogue Universum bleiben vor allem sternmengengroße offene Fragen. Es fehlt hinten und vorn an Informationen und Orientierungshilfen, jede Erkenntnis müssen Sie dem Spiel durch Scheitern und Neuversuch abringen. Nichts verhindert, dass Sie früh das Falsche tun. Selbst für geduldige Entdecker ist der Charme der Freiheit schnell verflogen, denn sowohl die belanglose Hauptstory als auch die Galaxie selbst sind nach kurzer Zeit frei von Abwechslung.
Looki (Jul 30, 2007)
Ja, so kann es gehen: Eigentlich als dick in meinem Kalender gestrichen, konnte sich Spaceforce: Rogue Universe leider nicht zum erhofften „Retter in der Not“ angesichts der Ebbe an Weltraum-Shootern mausern. Das krasse Gegenteil ist sogar eingetreten: Ein Vergleich mit den Vorbildern wäre gänzlich übetrieben, nur das plumpe Star Assault konnte Spaceforce abhängen. Das Spiel versteckt sich hinter seiner ansehnlichen Optik und vergisst dabei die Quintessenz: Abwechslungsreichtum, Bedienungskomfort und Mehrspielermodus. Vor allem das Fehlen einer Multiplayeroption kann ich persönlich nicht nachvollziehen, die Gründe, warum nur Solisten randürfen, stehen sprichwörtlich in den Sternen. Hinzu kommen extreme Mängel bei der Übersichtlichkeit und das Fehlen eines gerade für Anfänger wichtigen Tutorials. Allein im Weltall – so habe ich mir das nicht vorgestellt.
If you think of Space Force: Rogue Universe only as a simple space combat simulator, it’s a great game for awhile. The graphics are beautiful, the action is fast and the fights are challenging. However, beyond combat, there’s not much more to like, and the gameplay quickly becomes tedious and repetitive. The quests can be grouped into a handful of categories, and there’s nothing interesting to do like escorting a spy to an enemy station or taking pilgrims to a remote planet. The trade and diplomacy systems are fairly shallow, too.
40 (UK) (Jul 23, 2007)
It's a shame, then, that the missions are generally unimaginative (kill pirates... kill more pirates) and the game's plot and script are uninspired. Yes, there are a lot of "un" words here; unfortunately, Spaceforce can't be recommended despite some interesting ideas.