DescriptionAfter the events of the "Dominion War", Starfleet Command realized that not every problem can be solved by it's exploratory and scientific starships. Sometimes discreet inquiry by a special operations team may be needed. The USS Incursion is built to handle covert operations and is equipped with a holographic masking system enabling it to disguise itself as any ship in the known universe. With seventeen of the best hand-picked operatives in the Federation, Captain Marcus Refalian sets out to investigate strange happenings among a group calling itself the "Wardens" and the work of Klingon scientists. It's not long before the crew of the USS Incursion find themselves wrapped in a plot that threatens not only the Federation but potentially the balance of power throughout the galaxy.
Star Trek: Away Team is turn-based strategy game taking place in an isometric view. The gameplay is influenced by other titles such as Commandos and X-Com. Players must coordinate the crew to solve various scenarios without being discovered by the guards or security system. The first order of business on each mission is to select the away team members from the group of twelve experts, each with their own statistics and specialty skills. Players then guide their operatives towards their goals while avoiding detection and minimizing casualties. The enemy will have cameras, sensors, and patrols. If the team are discovered by a security system, there is usually a way to find the system terminal and erase the records. Enemies will pickup on sound but minimizing sound means slow movement. If combat breaks out, team members are equipped with a variety of weapons including phasers, disruptors, holographic decoys and mines to dispatch the foes.
Part of the Following Groups
|Star Trek meets Commandos||Kasey Chang (3653)||unrated|
|Like an odd-numbered movie.||Terrence Bosky (5234)|
The Press Says
|ComputerGamers.com||Apr 14, 2001||90 out of 100||90|
|Gamer's Pulse||Apr 03, 2001||83 out of 100||83|
|Power Unlimited||Jun, 2001||82 out of 100||82|
|GameStar (Germany)||Apr, 2001||81 out of 100||81|
|4Players.de||Apr 03, 2001||80 out of 100||80|
|Gamesmania||Mar 22, 2001||77 out of 100||77|
|PC Player (Germany)||Mar, 2001||76 out of 100||76|
|PC Gameplay (Benelux)||May, 2001||72 out of 100||72|
|Gamezilla||Apr 12, 2001||67 out of 100||67|
|Jeuxvideo.com||Apr 23, 2001||13 out of 20||65|
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TriviaIn Level 12, the one on Romulus where you plant four anti-matter charges, there is a computer terminal in the north and one in the south. If you have someone use their "computer skill" on both of them, it will open up the explosive sniper round line of study. I don't think this is crew member specific, but I used Ivan Verov. The explosive sniper round will take down targets close to the primary target.
Related Web Sites
- Wikipedia: Star Trek: Away Team (Article in the open encyclopedia.)