Description
Star Fleet Command is the tactical, ship-to-ship combat simulator set in the world of Star Trek. It is based on the 20+ year old bookshelf game "Star Fleet Battles," and it follows its rules almost to the letter.
You can choose to play your a career that will span 30 years as the captain of a Federation, Klingon, Romulan, Gorn, Hydran, or Lyran ship. You begin with a small frigate class ship, and as you complete missions you gain presitge that is then spent on acquiring larger ships, and better crew.
The campaigns are randomly generated by the "Dynaverse" generator, with certain key missions that will come up as you go through you 30 year career. Missions range from escorting and patrols, to space monster investigation and starbase assault.
There are over 300 different ships and ship mods to choose from and a wide array of weaponry. Phasers, Photons, Disruptors, Missles(Drones), Expanding Sphere Generators, Plasmas, Hellbores, Fusion Beams, Mines, Marines, and Fighters. Effective management of the ships energy resources on the fly is critical, especially with all the weapons, shields, ECM, ECCM, tractor beams, shield reinforcments, and other options available for you to use.
The game is played on a 2D plane, like the original boardgame's "hexmap."
The developers also released the .dll files to the public, so anyone adept at C++ programming can use these files to construct ships, missions, even entire campaigns. These can be dowloaded at thier website.
Alternate Titles
- "星际迷航:星舰指挥官" -- Chinese Title (Simplified)
- "SFC" -- Common Abbreviation
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Trivia
While Starfleet Command (there's no space between Star and Fleet) claims to be THE "Star Fleet Battles" computer game, there was actually an unofficial adaptation made almost 20 years ago, on the Apple II! That game is called
The Warp Factor. That game was ported to the PC in 1982, a year after its initial release.
This entry to the MobyGames database was contributed by
Bastion (15) on Jul 12, 2000.