User Reviews

The novelty wears off after about 30 minutes... Kasey Chang (3609) unrated
Only For The Hardcore Trekkies Dr.Bedlam (53) unrated
warp 2-- somewhere in between good and bad paul cairey (317) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars

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Critic Reviews

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The game is also backward compatible with the original Star Trek: Starship Creator. An added bonus is that ships can be exported from this program to Star Trek: Deep Space Nine -- Dominion Wars, an aspect that gives it a great deal more versatility and playing power than is already built in.
Absolute Games ( (Jun 19, 2000)
Ну вот... Обещал всего две мысли, а в процессе родилась и третья. Собственно говоря, она появляется у меня всегда, когда работа близится к концу, — а не напутал ли я чего в своем труде? Вроде бы нет, и я могу быть спокоен, если только среди читателей не обнаружится знаток Стар Трека. А если обнаружится? Так замечательно! Всех фанатов приглашаю к содержательной беседе, есть у меня к ним масса вопросов, очень, понимаете ли, хочется разобраться хоть чуть-чуть в этой вселенной.
Gamer's Pulse (Feb 28, 2000)
I have a love/hate relationship with this game. I love the concept, but hate the follow-through. So much potential, squandered by bugs. Will this ship achieve Warp 3?
Electric Playground (Oct 16, 2000)
If there is an imaginary universe more developed and detailed than Star Trek, I'll eat my hat. Okay, there's Middle Earth, but just - you shut up. Anyway, it makes perfect sense to create a game that allows players to design and fly their own starship designs. I mean, from Borg cubes to various Federation craft to Klingon Birds of Prey, Stark Trek has a nearly unmatched variety of designs. Unfortunately, Starship Creator -- Warp II really chokes the poodle, executing the ship-design game premise in the most static, let's-watch-paint-dry manner possible.
Sharky Games (Sep 10, 2000)
These features, however, are ancillary to the two main purposes of the software, to serve as a ship design tool and as a game. Slim documentation, an inconsistent interface, and poor design decisions hurt both. The most grievous issue is the one that hits most games suffering from the Trek curse, however, that of being officially licensed and officially unentertaining.