SummaryWho wanted this?
The GoodCombat and diplomacy in the Star Wars Universe was an interesting concept and, basically, I did like the way they dealt with interplanetary relations. Combat on ground and in space was fun, but not fully realized.
The BadRebellion was a trading card game disguised as a computer game. Poor AI, weak graphics, and no distinctive characters hurt this promising game. Even Darth Vader and Luke Skywalker are reduced to a stack of numbers. So much of the game happens off screen too. If you send a squad of stormtroopers to blow-up a shield, or tell Commandos to capture an Imperial officer, all you receive is a success/failure window. This game has a terrible interface as well. Every action requires opening a new window! Just try to coordinate a fleet attack in one end of the galaxy and a diplomatic mission on the other. Finally, poor graphics hamper the most interesting part of this game- fleet combat. At last there is a Star Wars game that allows you to send a swarm of A-Wings against a Star Destroyer and it looks like it was rendered on a C-64!
The Bottom LineLucasArts has constructed a technological terror! Beware a strategy game that combines Dilbertian micromanagment with a Kafkaesque interface!