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SummaryA good, but ultimately flawed, RTS game.
The GoodHopes were pinned on Starcraft that it would be the next-generation RTS game, which is not surprising as it came from Blizzard, who have established themselves as one of the great computer game producers making games today. And the play balancing IS top-notch, the cinematics are of Hollywood quality and quite clever, the races are incredibly diverse and their various storyline plights involving. Plus, multiplay on Blizzard's Battle.net can't be beat.
The BadUnfortunately, while Starcraft is a very fun game to play, it is hardly revolutionary. It has some serious flaws which keep it from being truly great. It is surprisingly retro in its unit management scheme: you can only queue up a certain amount of units for production, and once they are created have no kind of behavioural commands to allow you to detirmine how they react in battle. As well, the unit AI, especially in pathfinding, is truly attrocious. Why oh why do player units still run around and bump into each other and the scenery when we tell them to go to a position three screen inches away?! Another AI deficiency is the old "my buddy is getting whacked right next to me but damned if I'M gonna get involved" problem.