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SummaryThou shall behold and bow down to #1 RTS of ALL TIME!!
The GoodIt's amazing to know that not one single dang Real-Time-Strategy game has accomplished the pure genius this dang game has achieved!
Like the other guy said, the world needs another StarCraft review cause I'm totally gonna kiss ass when it comes to this game. The adventure world had Loom, the RPG world has the classic Dragon Wars and the modern Fallout and the semi adventure/RPG Ultima VI, the Playstation world has Final Fantasy VII, dang it the Real-Time-Strategy game has this one!
Funny to say, I didn't actually play the "real StarCraft" to begin with. I played some StarCraft module that replaced the races with "Gundam" (Japanese battle-mechs) characters (not knowing what the real StarCraft was). The graphics in that version was actually a little better than the original StarCraft...but nevermind.
Once I realized which one was the original StarCraft (there are a lot of custom versions), I was hooked. But, then again StarCraft isn't really all that "new" in the RTS genre, since it's obviously an upgrade from Dune games. So what's so special about StarCraft?
*shout out load* STORYLINE! STORYLINE! STORYLINE
WHEN IN THE HELL WILL DEVELOPERS AND THEIR MONEY DRIVEN PUBLISHERS REALIZE TO START FOCUSING ON A GOOD STORY FOR A GAME THAN FOCUSING ON DANG 3D GRAPHICS!
Sure you can't see what's so "great" about a storyline at a stupid gaming expo, just to hear "the wows and gasps" of crowds looking at the last graphical 3d experience. Hmm...got carried away there...haha
Starcraft had a story. In fact, it wasn't just a story, it was a whole dang book of storytelling. It had stories about individual players, your little heroes that lead your armies. It had stories about the struggles of each race there is, the good, the bad, the hardships, the victories. It was a juggling act to balance all races in a perfect equilibrium of each micro victory and defeat as a contribution to the overall macro story of storytelling genius. Dang this game had a great way to tell a story, the last game that actually got away with this is probably Final Fantasy VII and VIII.
One of the toughest thing's you can do to create a balance of units and races. When you find a RTS game where each race has totally different units but the only reason you pick a race just based on "personal taste", you know your looking at a work of genius! Other famous RTS games such as Age of Empires and Red Alert could never in their wildest dreams be compared to the balance of races and units this game has to offer.
The BadThe fact that the game I played lacked the cutscenes is a major bummer. Gotta get me the original version this time.