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The poor fighting system kills the gameplay. The developers created something ingenious by integrating a space fighting sim and a RTS game into this flight sim, but they didn't make these additions deep enough. While not really a flaw, it didn't really help the game much either. If they made it deep enough, the poor fighting system could have been masked. While the modding system is good, the community isn't large enough. This game had so much potential, but took too many wrong turns. It's still worth a look.
Overall Starshatter provides an interesting addition to an almost non-existent genre, as well as a refreshing change to the current games in the market. While it is far from flashy, it still holds certain entertainment value from the innovative game design from direct combat to larger scale strategic fighting. If these aspects were developed further with some of the flaws removed, Starshatter could have greater potential in the future.
Collectively, Starshatter's deficiencies overpower its innovations. It has a great interface, it's replete with customization options, and it features dynamic campaigns, planetary battles, and the ability to control both capital ships and fighters. But the actual combat is somewhat minimalist and it lacks tactical depth. That dearth is even more evident when playing the game in multiplayer. There are only four included multiplayer missions, and three of them are small skirmishes that are resolved extremely quickly. Starshatter's included editor and mod-friendliness offer additional value and may allow dedicated players to address some of its shortcomings. However, judged strictly on its own merits, Starshatter is more refreshingly novel than entertaining.
Door zijn dynamische campagnes leuk voor de die-hard fan, maar geen game die we onze gemiddelde gamer willen aanraden.