DescriptionStarship Troopers: Battlespace was a massively multiplayer space shooter playable on the GameStorm network. Players could fight in campaigns or quick matches as the human Feds or the alien Arachnids, and battled live players from the opposing team. Points and victories contributed to persistently-tracked stats, resulting in regular promotions for skilled players.
Both sides could select to fly any one of five ship classes - light, medium, medium heavy, and heavy fighters, as well as a carrier ship that could ferry troops to contested planets. Players could rearm, repair, or dock to save their current score at starbases or friendly planets scattered around the arena (death reset your score to the last saved number). Players could also form teams or guilds called "squadrons."
Five arenas were available, with different objectives for each. The first three required each side to capture all planets in the arena. Planets were captured by having a player select and pilot the lumbering carrier class ship, pick up troops from their side's home planet, and unload them on the target planet (ideally with other players providing fighter cover along the way). The fourth arena required teams to destroy four of the enemy's bases. The fifth arena awarded victory to the side that killed 50 enemy ships.
Starship Troopers: Battlespace contains no offline features, and online play was shut down in 2001.
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|PC Joker||Sep, 1998||2 out of 3||67|
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ParsecThe unit of speed used in the game is "ups/h" which means "Micro Parsec per Hour" A parsec is 3.26 light years, and is the distance needed to get a stellar parallax of one second of arc. A millionth of that is about 1/5 the distance from the Earth to the Sun.
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