71
MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

Description

Starship Troopers: Terran Ascendancy is a real time strategy game with a common misunderstanding. This game is not based on the movie Starship Troopers. Both, the game and the movie, are based upon the novel by Robert A. Heinlein.

This is one of the few strategy games where you cannot build a base and recruit units. Instead you lead up to three squads into combat. Each squad contains a leader, five soldiers and one specialist (medic, engineer, PSI for detecting hidden bugs, MIST-Trooper as a sniper). During a mission there is no reinforcement and you are outnumbered by the bugs. The enemy units are not very intelligent, but they use their own special abilities like splitting acid and are very powerful. There is a wide range of enemies, from simple close-range fighters to suicide units, artillery bugs and even human soldiers. The mission objectives are also different. From simple hunting missions up to escorts or the capturing of bugs.

The game also have a RPG part. Surviving soldiers gain experience points for each killed bug / destroyed bug holes. By and by the soldiers increase their states and acquire higher ranks. Better battle suits (armor) and stronger weapons are only available for soldiers with high ranks. The basic soldier (called Cat Trooper) have no armor and is an easy prey for the bugs. Besides the experience points you gather upgrade points for your equipment for e.g. increase the damage of the weapons. Another aspect of the RPG part is that you can equip each of your soldiers individual with up to two different weapons and two tech-items (like bombs or toxic gas).

The graphic of the landscape is low on details, everything looks post apocalyptic. Much better is the combat graphic and the explosions. The cutscenes are made with the in-game graphic. Besides the sound effects your soldiers all have a voice to confirm your orders.

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User Reviews

A Real-Time Strategy fan SHOULD NOT miss out on this game! Indra was here Bronze Star Contributing Member (14942) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars

The Press Says

Absolute Games (AG.ru) Nov 01, 2000 95 out of 100 95
Game Informer Magazine Jan, 2001 9 out of 10 90
PC Gameplay (Benelux) Dec, 2000 83 out of 100 83
Power Unlimited Jan, 2001 8 out of 10 80
Game Informer Magazine Jan, 2001 7.75 out of 10 78
ActionTrip Nov 21, 2000 73 out of 100 73
IGN Nov 14, 2000 7.2 out of 10 72
Jeuxvideo.com Dec 20, 2000 13 out of 20 65
Eurogamer.net (UK) Dec 25, 2000 6 out of 10 60
Génération 4 Dec, 2000 8 out of 20 40

Forums

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Trivia

This game was originally intended to be very different, since it originally was based on Robert A. Heinlein novels rather than the popular sci-fi movie. You controlled a heavily armored soldier in squad-based missions from a third person perspective, while simmultaneously being able to increasingly take control of strategic and tactical decisions as you moved up in ranks from a grunt to a fleet commander (however the main focus of the game was 3d action).

Eventually the design focus changed more towards the rts game it is now, mainly because of engine-related issues (the design team ran face-first against a wall when trying to render hundreds of bugs on screen) and to take advantage of the more popular movie license, (as well as riding the popular rts wave).


This entry to the MobyGames database was contributed by DaHero (869) on Sep 01, 2000.
 

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