Description
Starship Troopers: Terran Ascendancy is a real time strategy game with a common misunderstanding. This game is
not based on the movie Starship Troopers. Both, the game and the movie, are based upon the novel by Robert A. Heinlein.
This is one of the few strategy games where you cannot build a base and recruit units. Instead you lead up to three squads into combat. Each squad contains a leader, five soldiers and one specialist (medic, engineer, PSI for detecting hidden bugs, MIST-Trooper as a sniper). During a mission there is no reinforcement and you are outnumbered by the bugs. The enemy units are not very intelligent, but they use their own special abilities like splitting acid and are very powerful. There is a wide range of enemies, from simple close-range fighters to suicide units, artillery bugs and even human soldiers. The mission objectives are also different. From simple hunting missions up to escorts or the capturing of bugs.
The game also have a RPG part. Surviving soldiers gain experience points for each killed bug / destroyed bug holes. By and by the soldiers increase their states and acquire higher ranks. Better battle suits (armor) and stronger weapons are only available for soldiers with high ranks. The basic soldier (called Cat Trooper) have no armor and is an easy prey for the bugs. Besides the experience points you gather upgrade points for your equipment for e.g. increase the damage of the weapons. Another aspect of the RPG part is that you can equip each of your soldiers individual with up to two different weapons and two tech-items (like bombs or toxic gas).
The graphic of the landscape is low on details, everything looks post apocalyptic. Much better is the combat graphic and the explosions. The cutscenes are made with the in-game graphic. Besides the sound effects your soldiers all have a voice to confirm your orders.
Part of the Following Groups
User Reviews
The Press Says
| Absolute Games (AG.ru) |
Nov 01, 2000 |
95 out of 100 |
95 |
| Game Informer Magazine |
Jan, 2001 |
9 out of 10 |
90 |
| PC Gameplay (Benelux) |
Dec, 2000 |
83 out of 100 |
83 |
| Power Unlimited |
Jan, 2001 |
8 out of 10 |
80 |
| Game Informer Magazine |
Jan, 2001 |
7.75 out of 10 |
78 |
| ActionTrip |
Nov 21, 2000 |
73 out of 100 |
73 |
| IGN |
Nov 14, 2000 |
7.2 out of 10 |
72 |
| Jeuxvideo.com |
Dec 20, 2000 |
13 out of 20 |
65 |
| Eurogamer.net (UK) |
Dec 25, 2000 |
6 out of 10 |
60 |
| Génération 4 |
Dec, 2000 |
8 out of 20 |
40 |
Forums
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Trivia
This game was originally intended to be very different, since it originally was based on Robert A. Heinlein novels rather than the popular sci-fi movie. You controlled a heavily armored soldier in squad-based missions from a third person perspective, while simmultaneously being able to increasingly take control of strategic and tactical decisions as you moved up in ranks from a grunt to a fleet commander (however the main focus of the game was 3d action).
Eventually the design focus changed more towards the rts game it is now, mainly because of engine-related issues (the design team ran face-first against a wall when trying to render hundreds of bugs on screen) and to take advantage of the more popular movie license, (as well as riding the popular rts wave).
This entry to the MobyGames database was contributed by
DaHero (869) on Sep 01, 2000.