Description
Two separate murder cases, in two separate lifetimes -- so alike .. so similar in the smallest of details that one could believe they were performed by the same person. Impossible! One of the crimes took place 75 years ago, while the other just happened! Is someone copying an old serial killer .. or is it remotely possible that the same murderer is still alive and committing more crimes?
Victoria McPherson is an FBI agent investigator based in Chicago. While visiting her father and talking about their family, they discuss her grandfather, former P.I. Gustav McPherson (from
Post Mortem). Finding Gus' diary in an old attic trunk, she picks it up and begins to read ...
In this point and click mystery adventure, you'll play both Victoria in modern Chicago as well as her grandfather, Gus, in Prague in the 1920s. Meet and talk with over 20 characters, explore Chicago and Prague and solve puzzles while investigating in two time periods.
Part of the Following Groups
User Reviews
The Press Says
| Adventure Classic Gaming |
Jan 15, 2007 |
5 out of 5 |
100 |
| Just Adventure |
May 19, 2005 |
A |
100 |
| PC Gameplay (Benelux) |
Apr, 2005 |
88 out of 100 |
88 |
| PGNx Media |
Jun 21, 2005 |
8.5 out of 10 |
85 |
| Gameguru Mania |
May 30, 2005 |
84 out of 100 |
84 |
| GamePlasma |
Apr 29, 2005 |
8.2 out of 10 |
82 |
| Quandary |
May, 2005 |
     |
80 |
| Digital Entertainment News (den) |
Aug 12, 2005 |
8 out of 10 |
80 |
| GameSpy |
May 23, 2005 |
     |
60 |
| GameStar (Germany) |
Jun, 2005 |
59 out of 100 |
59 |
Forums
There are currently no topics for this game.
Trivia
According to one of the ex-developers a considerable part of the game has been cut due to financial troubles during the development, which explains the rather abrupt ending. A quote from
AdventureGamers forum (warning, may contain mild spoilers):
"There was the entire part in LA 1954 and 2005 and Chicago 1932 and 2005. We played Gus again but in Chicago of the 30s; Gus chasing Mark. This part would introduce LA 54. The LA 54 part would explain the link between the murderers. Look closely at the painting “The Pupil”. In the original script, there were two endings. It was more of a choice really. The player could choose between arresting the killer or putting a clip into him. Now that’s closure. The player decided the fate of the killer. I really liked that idea simply because I thought it could be fun to empower the player with how he or she wanted Vic to end her story."
This entry was contributed by
Jeanne
(48747)