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DescriptionFBI agent Victoria McPherson, the star of the first Still Life game, tackles a new murder mystery in this sequel.
The MO for the murder of a young woman in Maine matches others believed to be the work of the East Coast Torturer who the police and FBI have been hunting for months. Typically, the crime scene was spotless and literally no evidence left behind by the killer. Examining the file more closely from her motel room, Victoria reads a report by Paloma Hernandez, a local journalist following the homicides. On the phone, the reporter arranges to meet Victoria later that night when Paloma promises to reveal so-called clues about the killer. But, before the meeting can take place, Hernandez is kidnapped ..
Still Life 2 is a point-and-click adventure game with all the typical puzzle-solving aspects. Players will alternate playing two characters: As Victoria, carrying out her FBI investigation, and as Paloma, the journalist being chased by the murderer. This results in two different viewpoints and scenarios.
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The Press Says
|Adventurearchiv||Apr 20, 2009||87 out of 100||87|
|Adventure-Treff||Apr 07, 2009||77 out of 100||77|
|Adventures - Kompakt||May 06, 2009||7.5 out of 10||75|
|GameSpot||Jul 01, 2009||7 out of 10||70|
|Adventure Gamers||May 29, 2009||60|
|Adventurespiele||Apr 09, 2009||60|
|PC Gameplay (Benelux)||Mar 31, 2010||50 out of 100||50|
|JeuxActu||May 13, 2009||9 out of 20||45|
|JeuxVideoPC.com||May 14, 2009||8 out of 20||40|
|Gamekult||May 11, 2009||4 out of 10||40|
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Related Web Sites
- MaGtRo's Walkthrough -- posted on Gameboomers.com
- Still Life 2 -- official game website
- Still Life 2 - adventure game -- Microïds' product page
- Still Life 2 Hints from UHS -- not your ordinary walkthrough, this provides answers to questions with gradual hints before the final solutions are revealed
- Still Life 2 walkthrough -- A walkthrough by Crash
Jeanne (75627) added Still Life 2 (Windows) on May 18, 2009
Other platforms contributed by POMAH (31067)
Lead Game Designer:
Lead 3D Engine Programmer:
Main Level Designer:
Christophe Monnerot, Kevin Choteau, Raffi Messant, Nicolas Gautier, François Klimczak, Sebastien Cordelette, Sebastien Di Ruzza