Take charge of land, sea and air forces as supreme commander and change the outcome of the Second World War in Europe!
Strategic Command - European Theater is WWII Grand Strategy at its best. As the supreme commander of the Axis or Allied forces, the player shapes the fates of the nations at war during the Second World War in Europe.
Political options, research and upgrade of equipment, management of supply and resources and the strategic employment of one's armed forces are some of the keys to success.
With limited phase restrictions and wide open turns you are in complete control to try many different approaches and entertain just as many possible outcomes. The future of Europe and perhaps ultimate glory is in your hands.
To find out more check out the Strategic Command Discussion Forum for further details.
There are 6 major campaigns to play from either the Allied or Axis side and each begins at a key moment in history and lasts until you achieve ultimate victory or surrender in devastating defeat. Begin in 1939, on the eve of the German invasion of Poland or 1940 as the Axis turn their eyes toward the Low Countries and France. Launch Operation Barbarossa in 1941 in the East or start in the summer of 1942 as the Germans aim to clear the Volga and capture Stalingrad and key resources in the South. Take command in 1943 during the Kursk offensive or prepare for the Allied invasion of Fortress Europa in 1944.
Rewrite history by snatching complete victory early or fight to the bitter end throughout 1945 and beyond.
Game play is turn based with each turn lasting from 1 week up to 1 month depending on the season. Designed for replayability and realism, options include fog of war, Free French forces, Russian and Yugoslavian Partisans, scorched earth strategies, war in Siberia and thoroughly implemented features for sea transport, amphibious assaults, strategic bombing, industrial production, research and development, declarations of war, historical and random nation neutrality and allegiances as well as other political mechanisms.
The scale is 50 miles per hex with a total area that stretches horizontally from the east coast of North America to the Ural Mountains in Russia, and vertically from just below the Arctic Circle to the north coast of Africa. All major terrain types have been covered, including cities, ports, rivers, mountains, marshes and forests with the addition of color coordinated hexes for each country's zone of control. Particular attention has also been paid to the recreation of items such as the mid-Atlantic gap and even the stubborn natural defenses of Stalingrad's river systems.
Players have the ability to command the forces of 25 Different Nations (6 major and 19 minor), including Germany, USA, USSR, France, Italy, Spain, Canada, Poland, Hungary, Romania, Greece, Finland and many more.
Unit Types cover all the major facets of land, sea and air combat including HQs with true to life historical personalities, Corps, Armies, Tank Groups, Rocket Detachments, Air Fleets, Strategic Bombers, Battleships, Cruisers, Carriers, Subs and Transports. Each unit is shown with historically accurate names like "6th Army" and include significant values for combat strength, readiness, supply, entrenchment, experience and associated commander ratings.
With options to set the overall difficulty and computer experience bonuses, the sophisticated AI will not only target your strategic resources but will also plan military offensives to wipe out your forces in the field. It fully implements the smallest details from conducting its own research to declarations of war. Leave your borders unprotected and the AI will definitely make you pay the price!
Report tables keep track of all game statistics including current military strengths, the number of resources for all combatants, and even the total combat losses for both sides.
Multiplayer options already include Hotseat, Play-by-Email and now full LAN and Internet play via TCP/IP with the latest update patch.
An easy to use Campaign Editor is included to create many "what-if" type campaigns. Draw up your own plans for a late Axis invasion of England or perhaps an early Allied assault on the soft underbelly of Europe, and watch them come to life. Campaigns can begin as early as September 1, 1939 and last until May 7th of 1946 (extended to 1947 with latest update patch). This is the same tool used to create the Campaigns that come with the game.
The 50 page (+) Strategic Command - European Theater user manual will be in PDF (Acrobat Reader) format on the CD and includes detailed sections on game mechanics, designer notes for all Unit and Combat Formulas, Strategy Guide, Technical Troubleshooting Guide, and Tables for all the Terrain, Supply and Combat Values used in the game.
Contributed by Xoleras (66394) on Jan 29, 2005.