Left to right, a jumpgate, two ships ramming each other, a distant ledge fortress, and a ground based rocket battery.
The initial briefing comes with a map of the region. Memorize it now because it goes blank once the mission starts.
It's not even funny how outnumbered and outgunned you are in the campaign. The first live-fire mission has you fly something that looks like this...
... against three of these beasts. As a bonus, they carry tech you won't get until eight missions later.
This message appears so often that you'll start to wonder if the playtesters understood you weren't already the world's greatest fortress pilot when you started the game.
As soon as you have a fortress capable of defending itself, you'll be assigned to escort missions. Good luck keeping these cargo jockeys alive.