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70
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Description

Sub Command allows you to take control of the most deadly attack submarines in operation at the beginning of the 21th Century: the American Seawolf and 688(i), and the Russian Akula and Akula II.

As the worthy successor of 688(I) Hunter/Killer, Sub Command provides an extensive, if not excessive simulation of most of the stations present on a real combat submarine - which include navigation, fire control, ship control, TMA (Target Motion Analysis), radar, radio and everyone's favorite, periscope - and ships with a consequent 232 page manual. More than 250 submarines, ships and planes also have been modeled in the game.

Newcomers will spend long nights trying the stand-alone missions and figuring out how to launch a torpedo on the Akula, while experienced submarine officers will be able to take part into the main game campaign or battle out in multiplayer missions.

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User Reviews

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The Press Says

Subsim 2001 96 out of 100 96
GameSpy Dec 10, 2001 89 out of 100 89
GameSpot Oct 08, 2001 8.4 out of 10 84
GameSpot (Belgium/Netherlands) Oct 18, 2001 79 out of 100 79
Svenska PC Gamer Nov, 2001 76 out of 100 76
Jeuxvideo.com Oct 15, 2001 15 out of 20 75
PC Gameplay (Benelux) Jan, 2002 70 out of 100 70
4Players.de Oct 31, 2001 69 out of 100 69
PC Action Jan 10, 2002 41 out of 100 41
PC Games (Germany) Dec 03, 2001 20 out of 100 20

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Trivia

Despite the description, the "200+ page manual" is just a PDF file on the CD. The paper manual is a troubleshooting/quickstart guide only.


This entry to the MobyGames database was contributed by Cochonou Bronze Star Contributing Member (1025) on Oct 09, 2001.
 

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