DescriptionSub Command allows you to take control of the most deadly attack submarines in operation at the beginning of the 21th Century: the American Seawolf and 688(i), and the Russian Akula and Akula II.
As the worthy successor of 688(I) Hunter/Killer, Sub Command provides an extensive, if not excessive simulation of most of the stations present on a real combat submarine - which include navigation, fire control, ship control, TMA (Target Motion Analysis), radar, radio and everyone's favorite, periscope - and ships with a consequent 232 page manual. More than 250 submarines, ships and planes also have been modeled in the game.
Newcomers will spend long nights trying the stand-alone missions and figuring out how to launch a torpedo on the Akula, while experienced submarine officers will be able to take part into the main game campaign or battle out in multiplayer missions.
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There are no reviews for this game.
|Subsim||2001||96 out of 100||96|
|GameSpy||Dec 10, 2001||89 out of 100||89|
|GameSpot||Oct 08, 2001||8.4 out of 10||84|
|Computer Gaming World (CGW)||Mar, 2002||80|
|GameSpot (Belgium/Netherlands)||Oct 18, 2001||79 out of 100||79|
|Gamesmania.de||Oct 09, 2001||78 out of 100||78|
|Svenska PC Gamer||Nov, 2001||76 out of 100||76|
|Gameplay (Benelux)||Jan, 2002||70 out of 100||70|
|GameStar (Germany)||Oct, 2001||70 out of 100||70|
|PC Games (Germany)||Dec 03, 2001||20 out of 100||20|
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TriviaDespite the description, the "200+ page manual" is just a PDF file on the CD. The paper manual is a troubleshooting/quickstart guide only.
Related Web Sites
- SCX II (Home of the very impressive SCX (Sub Command eXtreme) II modification, which adds numerous ships, submarines and weapons to the game.)
- Sub Command (Official site)
- Subsim Review (All about submarine games.)