DescriptionSub Command allows you to take control of the most deadly attack submarines in operation at the beginning of the 21th Century: the American Seawolf and 688(i), and the Russian Akula and Akula II.
As the worthy successor of 688(I) Hunter/Killer, Sub Command provides an extensive, if not excessive simulation of most of the stations present on a real combat submarine - which include navigation, fire control, ship control, TMA (Target Motion Analysis), radar, radio and everyone's favorite, periscope - and ships with a consequent 232 page manual. More than 250 submarines, ships and planes also have been modeled in the game.
Newcomers will spend long nights trying the stand-alone missions and figuring out how to launch a torpedo on the Akula, while experienced submarine officers will be able to take part into the main game campaign or battle out in multiplayer missions.
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The Press Says
|Subsim||2001||96 out of 100||96|
|GameSpy||Dec 10, 2001||89 out of 100||89|
|Computer Gaming World (CGW)||Mar, 2002||80|
|Fragland.net||Sep 18, 2002||78 out of 100||78|
|Gamesmania||Oct 09, 2001||78 out of 100||78|
|Jeuxvideo.com||Oct 15, 2001||15 out of 20||75|
|GameStar (Germany)||Oct, 2001||70 out of 100||70|
|PC Gameplay (Benelux)||Jan, 2002||70 out of 100||70|
|PC Action||Jan 10, 2002||41 out of 100||41|
|PC Games (Germany)||Dec 03, 2001||20 out of 100||20|
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TriviaIt appears that Electronic Arts decided to play it cheap in France, and shipped the game with a mere 30 page manual - you have to print the whole 232 page manual (untranslated, of course) if you want to be able to understand how to play the game.
Related Web Sites
- SCX II (Home of the very impressive SCX (Sub Command eXtreme) II modification, which adds numerous ships, submarines and weapons to the game.)
- Sub Command (Official site)
- Subsim Review (All about submarine games.)