SyberiaKate Walker is a young lawyer visiting France to close the sale of a large manufacturing estate. But when the estate's owner turns up dead, Kate must search for the hidden heir, a man both brilliant and mysterious. Follow Kate's progress through intricately detailed environments filled with clockwork devices, automatons, and other deviously clever machinations. Delve into a mechanical wonderland filled with puzzles and surprises, on a journey that reaches far into the imagination.
Contributed by jaXen (18670) on Aug 07, 2011.
A Journey of discovery and intrigue
Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straightforward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to New York.
Little die she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia. Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.
"A solid pick..."
"Syberia brings back adventure genre impressive graphics..."
Contributed by JPaterson (9096) on Jul 20, 2004.
THE ADVENTURE COMPANY AND MICROIDS TEAM UP The Adventure Company to distribute the critically acclaimed adventure title 'Syberia'.
Toronto, Canada (July 10th, 2002) The Adventure Company, DreamCatcher's exclusive PC and console adventure games label, and Microïds, an international entertainment software developer and publisher, today announced their partnership for the US distribution of Syberia. Based on the agreement, The Adventure Company has been given the exclusive publishing and the distribution rights for Syberia in the US market.
Already released and critically acclaimed in Europe and Canada, Syberia is the latest title developed by Microïds and Benoît Sokal. This winning combination produced the hit adventure game Amerzone, which has sold more than half a million copies internationally since its launch in 1999.
"Syberia has the "Adventure Game-of-the-Year" label written all over it," said Richard Wah Kan, CEO of DreamCatcher. "We are very happy to add this quality title to The Adventure Company's lineup and are convinced of the commercial potential of Syberia for the US market. The partnership is a natural for both Microïds and DreamCatcher."
Added Elliot Grassiano, CEO of Microïds: "DreamCatcher and The Adventure Company label are well established in the adventure market and benefits from a strong reputation built throughout their years of experience in the US territory. With Syberia, we provide them with a definite AAA-title that has enormous potential. Microïds will take advantage of that partnership by establishing itself as a quality entertainment software developer in a very competitive market."
The Game Development
Syberia was developed entirely in Montreal, Canada, under the direction of Benoit Sokal, and is the most ambitious venture that the Paris-based company has ever undertaken. In total, Syberia took over two years to design and, at the most critical points of its development required the involvement of 35 people.
"What we are aiming at with Syberia is to thrust the player into a fantastic, yet at the same time, realistic universe that will guarantee a unique entertainment experience," author Benoît Sokal explained.
In order to achieve this, the members of the development team chose to integrate concepts and techniques taken from a varied range of artistic forms, including comic strips, cinema and, obviously, video games.
"The exceptional visual artistry of the pre-rendered backgrounds, the depth and richness of the plot and the variety of characters encountered throughout the quest make this game truly one of a kind," Sokal added.
Syberia features Kate Walker, a young lawyer from New York who, through a series of remarkable events, finds that her destiny is inextricably linked with that of Hans Voralberg, a scientific genius who designs and manufactures automatons.
To succeed in her quest, conducted through an intricate and rich story-line and an engaging cast of characters, the solitary heroine depends on the decisions and reasoning power of the player, whose task is to guide her through the maze of events, on what turns out to be a voyage of personal growth for Kate.
Syberia was released in Canada on June 13th 2002 and in Europe a few weeks prior to the Canadian launch.
About The Adventure Company
The Adventure Company, a division of DreamCatcher Interactive, is a leading publisher and distributor of interactive entertainment devoted exclusively to releasing titles geared towards adventure gamers. The Adventure Company is committed to publishing games that deliver maximum value on multiple platforms including the PC, the PlayStation®2 computer entertainment system, GameCube®, and Xbox’. The Adventure Company is based in Toronto, Canada. (www.AdventureCompanyGames.com.)
Microïds was founded in France in 1985, and develops, publishes and distributes PC- and console-based interactive entertainment software all over the world. Microïds has development studios in Paris and Montreal, and subsidiary distribution companies in France, Canada, Italy, and England; it employs over 200 people, including a hundred in Montreal. (www.microids.com)
Contributed by Jeanne (75627) on Apr 20, 2004.
Step Into a Limitless World of ImaginationLeave behind the past and embrace a future of unpredictable events, as you encounter unique worlds, endearing characters and challenging puzzles.
For Kate Walker, a sophisticated New York Attorney, the Voralberg Toy Company acquisition seemed like an easy task: a quick stop-over to a small alpine village in France to buy-out an old toy factory, then straight back home to New York.
But deep in the alpine village, Kate uncovers a secret which starts her on a fascinating quest of discovery. Due to an unexpected twist, her business trip quickly becomes a journey across land and time throwing all she values into question, while the deal she set out to sign becomes a pact with destinyÂ…
Embark on a journey that will envelope and capture your imagination, emotions and sensesÂ…
Contributed by Jeanne (75627) on Jan 22, 2003.
Kate Walker, a young and brilliant lawyer from New York, has come to Europe to negotiate the purchase a famous Robot/Toy factory, but will soon have her future completely turned upside down…
The owner of the factory, Anna Voralberg, has just died. The Heir to the factory, Anna's brother, Hans, who is a genius inventor, has been missing for decades; lost somewhere between the Alps and Siberia… Kathe must find this enigmatic man to finalise the deal. But, in her journey from the West to the East, she will progressively discover and understand the reasons, which have made Hans, leave his family and never return.
Contributed by Swordmaster (147) on Oct 29, 2002.
Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US. Little did she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia. Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.
* A gripping scripts that goes beyond your imagination * Rich and intriguing characters with detailed and realistic 3D environments * Film-like camera angles, movements and framing * Original and creative puzzles (completely integrated in the scenario)
Contributed by Swordmaster (147) on Oct 29, 2002.