Trivia
Both the Xbox and PC versions shipped with a bug that affected the AI. The difficulty setting of the AI would default to Normal from all other levels (Easy, Hard, Expert) upon reloading a save game or re-entering a load zone. The game would still indicate that the setting was unchanged, so the only noticeable effect was that the awareness of the guards was easier and they dealt less damage. Ion Storm released a small patch (415 kb) for the PC version that fixes this problem.
Contributed by
SDfish (1852) on Sep 29, 2005.
Thief: Deadly Shadows Mod Tools Released
Even though Ion Storm was recently shut down by its publisher-owner Eidos, mod software tools for their final game Thief: Deadly Shadows have now been released.
The mod tools can be found at a number of web file download sites like FileShack and 3DGamers. The massive 323 MB download will allow you to modify or build new maps for the game along with scripts, conversations and more. It also includes a number of tutorial maps. Thief: Deadly Shadows was the third game in the "sneaker" shooter series from publisher Eidos. While the first two games were developed by the now defunct Looking Glass, the team at Ion Storm in Austin (composed of many members of the former Looking Glass) took over the franchise and released Thief: Deadly Shadows in mid-2004. With the shut down of the developer the future of both Thief and Ion Storm's other game franchise Deus Ex is in limbo.
[Source: Computer Games Magazine (Feb. 2005)]
Contributed by
Jeanne
(59121) on Feb 26, 2005.
IonStorm developed Thief III with a heavily modified Unreal engine. Its the same engine that was used for Deus Ex: The invisible War.
Contributed by
Santa
(847) on Dec 09, 2004.
If you're using an ATI Radeon card, you'll need at least Catalyst 4.8 drivers to play this game properly. Otherwise, textures will pop in and out, causing walls and floors to turn black and making it appear like there are shadows where there aren't supposed to be any shadows.
Contributed by
Alan Chan (3712) on Aug 26, 2004.
The various painted portraits gracing walls throughout the game actually depict members of the development team. They were drawn by comic-book artist Frank Teran, who supplied much of the concept art for the game.
This game is commonly referred as Thief III because its the 3rd in the series that Warren Spector had produced whilst working at Looking Glass Studios. Eidos essentially closed Looking Glass while Thief II was a new release. As fate and John Romero would have it, Spector and crew were brought on board to IonStorm. (Note: IonStorm is also Eidos funded studio.)
Contributed by
Santa
(847) on Jun 15, 2004.