Both the Xbox and PC versions shipped with a bug that affected the AI. The difficulty setting of the AI would default to Normal from all other levels (Easy, Hard, Expert) upon reloading a save game or re-entering a load zone. The game would still indicate that the setting was unchanged, so the only noticeable effect was that the awareness of the guards was easier and they dealt less damage. Ion Storm released a small patch (415 kb) for the PC version that fixes this problem.
Ion Storm developed Thief: Deadly Shadows
with a heavily modified Unreal engine. Its the same engine that was used for Deus Ex: Invisible War
Originally the game did not work properly on ATI Radeon cards. Textures popped in and out, causing walls and floors to turn black and making it appear like there were shadows where there aren't supposed to be any shadows. This was fixed with the Catalyst 4.8 drivers.
Even though Ion Storm was shut down by its publisher-owner Eidos
in early 2005, mod software tools for their final game Thief: Deadly Shadows
have been released shortly after.
The mod tools could be found at a number of web file download sites like FileShack
. The 323 MB download will allow players to modify or build new maps for the game along with scripts, conversations and more. It also includes a number of tutorial maps.
[Source: Computer Games Magazine (Feb. 2005)]
The various painted portraits gracing walls throughout the game actually depict members of the development team. They were drawn by comic-book artist Frank Teran
, who supplied much of the concept art for the game.
Information also contributed by
Jack Lightbeard and
- 2004 – Best Sound of the Year (PC)