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TGP! is an improved LSD trip through the same cracked territory, but with a longer, better story and overall craftier puzzle design. And improved graphics, let us not forget. I also think the price point is just right. There's simply too much gratis competition these days for even a fantastic indie game to charge in the $20-$30 range. But five bucks is something no one should begrudge those two cheeky, clever lads, Ben and Dan. I award them a final grade of A minus. Although, of course, both of them would have been expelled from any school long before grades were handed out.
Even then Ben and Dan are still the kind of indie game designers that represent the impossible dream of being players first, designers second, all while actually being quite good. They’re the novelty comedy mallet that can both delicately extract the DNA out of the best parts of LucasArts’ then annihilate the classic gameplay pains out of the genre. And beyond that there really are few companies these days who attempt to carry on with the genre. Retro-styled adventure games are a spectacularly lonely niche and Time Gentlemen, Please offers a modernised variation of everything you adored about the point-and-click dynasty once dominated by the likes of Tim Schafer. And that torch has ostensibly has been passed straight down to Ben and Dan.
With excellent puzzles and a ridiculously convoluted story, the only other vital ingredient is humour, and here it’s nailed. So long as you’re not adverse to scatological silliness, it’s by far the most consistently laugh-out-loud funny game we’ve played since Psychonauts. It’s only a few bucks, it’s hilarious, and you get to fight Hitler.
Fat men in suits keep telling us that the PC is dying; grandfathers scare nippers on their knees with tales of adventure games emerging from their crypts in the twilight hours to say "boo". However, as Time Gentlemen, Please! and a million in-form games (Violet, Slouching Towards Bedlam, etc.) prove, big publishers can't produce the best adventures and scripts - even the Telltale titles are clunky and formulaic compared to the anarchistic invention of games like this and the Discworld. What's more, if you want to find out if the game is for you, Ben There, Dan That! is still available for free and there's a 20MB demo of Time Gentlemen, Please! too. We think it's intelligent, witty, absurd, and, at GBP 2.99 we heartily recommend it. And, for once, it's not because we're enormously corrupt.
Time Gentlemen, Please! is decidedly old school, and it is not afraid to show it. The game not only does the classics of the adventure genre proud but can stand tall next to them as well. Given that the game costs less than a pint of beer in most London boozers (a fact that the developers proudly proclaim on the game's official website!) and with the generous play time that the game offers (around 5-7 hours), Time Gentlemen, Please! is an entertaining adventure that can be recommended without reservation. Adventure fans can do a lot worse than to check this game out, especially if they are British!
The visuals are similar to the previous game, but there are some much smoother effects this time. The sound isn't brilliant, and all of the speech is text on the screen. The puzzles sometimes seem a bit unfair, but the dialogue is funny enough to keep you looking for solutions. Time Gentlemen, Please! is a great adventure, with a unique sense of humor. A must for fans of the genre.
To sum it all up, Time Gentlemen Please! is a genetically superior indie adventure game tyrant. It’s difficult to find a match for TGP!‘s humor among the current bunch of wacky adventure games, despite lots of them having bigger budgets and being made by genre veterans. The only thing the game is missing are some good voice-overs. Thankfully, one is allowed to read aloud while playing. I must say especially the lines of Hitler sound terrific when shouted out.
Unlike Ben There, Dan That!, which left us wanting more, Time Gentlemen, Please! offers up a full-sized plate of gaming goodness that leaves us satisfied and stuffed. Weighing in at around 6 or 7 hours, the game easily offers twice the experience of its predecessor. It's a good thing too, because this one's not free. After exchange you'll be spending about five US dollars, which, while cheap, is definitely a lot different than the $0 price tag of Ben There, Dan That. Thankfully, the game is worth far more than the price they're asking. If you're a fan of adventure games and can handle the blue humor, Time Gentlemen, Please! is an absolute must.
Overall, Time Gentlemen, Please! is a definite improvement over Ben There, Dan That!, and it's an admirable achievement in its own right, especially for such a small development team. It's unapologetically retro, almost to a fault (and for some you can likely remove the "almost"), but the game's wacky storyline, laugh-out-loud moments, and respectable length—it took me almost ten hours to play through at a leisurely pace—make it a no-brainer for any fan of BTDT. The puzzles may sometimes be obtuse and the dialogue raunchy, and only players willing to embrace a subtitle-only game need apply, but those who can force themselves to think abstractly and see humor in lewd subjects will find the game well worth the minimal purchase price (a little over $5 as of this writing) from the Zombie Cow website.