Timelapse (Windows)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

Advertising Blurbs

Print advertisement - PC Player 02/1997:

    „Endlich! Ich habe Atlantis gefunden!“

    „...eine perfekte Mischung aus Fakt und Fiktion.“
    PC Player 1/97 (****)

    „Hohe Suchtgefahr ... Jedem Fan von Denksportaufgaben sei dieses Spiel empfohlen. Und jedem anderen rate ich dringend, einen Blick zu riskieren.“
    PC Power 1/97 (86%)

    Eintrag vom 13.12.19
    Meine jahrelangen Forschungen haben sich tatsächlich bestätigt. Auf den Osterinseln habe ich ein Zeittor entdeckt. Es scheint eine Art außerirdische Verbindung zwischen verschiedenen, längst vergangenen Welten zu geben. Das alte Ägypten, die Kultur der Mayas, Anasazi und das sagenumwobene Atlantis! Aber ich sitze in einer Falle, ich komme nicht mehr aus der Zeitschleuse. Jemand muß mir helfen, sonst


    Ein Grafik-Adventure
    Jetzt für PC auf CD-ROM, WIN 3.1 und WIN95

    Contributed by Patrick Bregger (148410) on Apr 13, 2010.

Hammerhead web site:
    Ancient Civilizations...The Link To Atlantis

    "...Timelapse’s carefully crafted story line makes it a game worth completing." - Newsweek

    Embark on an amazing adventure through time and space to find a missing archaeologist and discover the alien secret of the fabled sunken lost city of Atlantis and its link to the ancient civilizations of the Egyptians, Maya, Anasazi, and Easter Island. Prepare yourself for the journey, the time gate has re-opened...

    Product Features
    View stunning, photorealistic, ray-traced, full screen images rendered on powerful Silicon Graphics workstations (the same computers used to create special effects in blockbuster movies such as Jurassic Park, The Lost World, Terminator 2, and Titanic). Panoramic 360-degree turns (to the left and right) provide "wide-angle" views for the player to further add to the game’s immersion.

    Travel through five breathtaking, faithfully-recreated, 3D worlds including ancient Egypt, Maya, Easter Island, Anasazi, and the fabled sunken lost city of Atlantis. Several months of exhaustive in-depth research was conducted by the design team to ensure (wherever possible) the overall accuracy and authenticity of the game’s graphics and worlds. This research also included actual visits to some of the ruins of the locations the player will travel through in Timelapse.

    Play a wide variety of over 50 indigenous and challenging puzzles seamlessly integrated into the story and worlds. Some puzzles are logic oriented. Others are audio-based or mechanical in nature. Some require keen observation while others are mathematically inclined. Some puzzles are "local" in scope and others are "global" and require visits to several locations to solve the puzzle(s). All were designed to smoothly tie into the story and worlds. E.g., the player may have solved a puzzle in the Mayan world and not even realized that he/she has just learned the Mayan numbering/counting system.

    Use an "instant" camera to take photos of clues to help solve puzzles and eliminate the need for taking extensive written notes. Anyone who has difficulty accurately drawing or copying detailed clues on paper will appreciate the game play value and time-savings this feature provides.

    Discover an archaeologist’s lost journal and unravel the amazing alien secret of the fabled sunken lost city of Atlantis. The journal is designed to slowly reveal the story to the player as he/she progresses further and further into the game. It also provides very subtle game play tips for the puzzles the player will encounter by integrating the hints into the actual body of the story.

    Enjoy over 50 hours of fun, immersive, mind-challenging game play complete with multiple story endings on four CD-ROMs. The game begins on Easter Island and ends at Atlantis and is non-linear in between (i.e., the player is free to travel in any order desired through the three middle worlds: Egypt, Maya, and Anasazi).

    A simple yet efficient navigation system and user interface utilizes the keyboard arrow keys for movement via an on-screen directional icon that clearly indicates which directions the player can travel in, thereby eliminating unnecessary mouse clicks. In addition, by limiting the player to carry at most one single object, the game provides a greatly simplified object inventory system that eliminates the need for complex inventory management by the player.

    Contributed by Jeanne (75483) on Feb 04, 2004.