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GRIN Inc | | Lead Game Designer | Ulf Andersson | | Producer | Per Juhlén | | Lead Gameplay Programmer | Hjalmar Vikström | | Gameplay Programmers | David Lundholm, Mattias Wiking, Karl Emdin, Tommi Svanbäck, Martin Wahlund, Rikard Blomberg, Joakim Wahlström, Benny Karlsson | | Engine Programmers | Niklas Frykholm, Tobias Persson, Viktor Linder | | Lead Artists | Anders Bodbacka, Rickard Johansson, Peter Johansson | | Senior Artist | Kenneth Johansson | | Artists | Wilhelm Wintertidh, Mike Lundahl, Björn Albihn, Arvid Nilsson, Dan Carlsson, Jörgen Wänerskär, Michal Pawel Reszka, Joel Björkman, Peder Kallin, Andreas Zita | | Lead Animator | Robert Ives | | Senior Animator | Henrik Fegraeus | | Special Thanks | Anders Flodihn, All the very patient families of the GRIN team., Lennart Ljungfeldt, AIMPOINT, Fabrice Pierre-Elien, Cpt. Bodström, Cpt. Andersson, Cpt. Convoy, Lt. Arvidsson, Tomas Franzén, Mats Lönnqvist, Fredrik Malmberg, Carl-Henrik Koit, Ghostrecon.net and all its members, Colin Lesley, Whiteknight77 | | Sound Designer | Simon Viklund | | Lead Level Design | Martin Waern | | Editor Programming | Martin Waern | | Level Designers | Anders Jansson, Philip Klevestav | | Interface Design | Martin Bergquist, Mattias Rousk | | QA and Data Manager | Jens Landin | | Administration | Annelie Åström | | Business Development | Nicklas Dunham, Marco Ahlgren | | CEO | Bo Andersson | | Testers | Mattias Sundell, Mikael Eyewood, Viktor Lundström, Ludvig Vikström, Daniel Sjöström, Sten Deilert, Eric Englund, Gary Austin, Adam Ljungblad, Stig Fjeldheim, Fredrik Leonardsson (BR Chaos), David Paulsson (BR Tildon), Roger Engdahl (BR Blobb), Lars-Erik Andersson (BR LARSA), Christer Lindh (BR Bigswede), David Kinnander Karlberg (BR Scareless), Martin Holmgren (BR Izone), Peder Carlsson (BR Bowiee), Daniel Sjögren (BR JackD), Ronnie Stenseth (SFP Jadacool), Glenn Western (SFP Funkill), Joel Hellström (SFP M-Buz), Peter Persson (SFP Mudhead), Henrik Karlsson (IMA Illvill), Stefan Widén (IMA SWiden), Johan Karlsson (IMA Payne), Paul Martin, Stephen Eccles (B:P:R Panic), Mark Kingston (B:P:R Joker), Jenny Morsink (WO Jenny), Marc Krikke (WO Scorpion), Bennie Janssen (Ben) | | Janitor | Jiannis Dosis | Technology Partners | | Ageia | Emmanuel Márquez, Philip Hatt, Dillip Sequeria, James Dolan, Stephen Hatcher | | ATI | Kevin Strange, Nicolas Thibieroz, Eric Morris, Joseph Wells, Joe Raza, Agnes So | | Creative Labs | Andrea D, Orta | | Nvidia | Philip Scott, Yury Uralsky, Iain Cantlay, Guy Grenier, Cem Cebenoyan, Michael Thompson, Peter Young, Ashu Rege, Miguel Sainz, The Nvidia CSR Team | Ubisoft Entertainment | | President | Yves Guillemot | | CEO | Yves Guillemot | | International Production Director | Christine Burgess-Quémard | | Director 3rd Party Development | Virginie Gretz, Bertrand Chaverot | | Executive Producer | Stéphane Decroix | | Producers | Mathieu Girard, Romain de Waubert de Genlis, Hanane Sbai | | Art Direction | Corinne Billon | | Special Effects Expert | Grégory Piche | | Senior Artist | Fabrice Holbé | | Senior Level Designer | Benjamin Haddad | | Data Manager | Olivier Gauthier | | Additional Scriptwriting | Jeffrey Spock | | Special Thanks | Pauline Jacquey, Arnaud de Pischoff, Denis Capdferro, Laurent Mascherpa, Jean-Marc Geffroy | | International Content Director | Serge Hascoët | | Technical Board | Yann Le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis | | Editorial Talent Manager | Caroline Cantin | | Editorial Scenarios | Alexis Nolent | | Cinematic Director | Alexis Nolent | | Editorial Game Design Director | Lionel Raynaud | | Editorial Gameplay Director | Cyril Derouineau | | Editorial GameScript Director | Emmanuel Guardiola | | Editorial Artistic Director | Jean-Marc Geffroy | | Worldwide Projects Coordination Director | Anne Blondel-Jouin | | EMEA Projects Coordinator | Nicolas Schoener | | Editorial Marketing Director | Laurence Buisson-Nollent | | Marketing Game Manager | Sébastien Doré | | Marketing Coordinators | Guillaume de Butler, Lionel Hiller, Adrian J. Fernandez-Lacey | | Marketing ‑ US | Laurent Detoc, Tony Kee, Hélène Juguet, Adam Novickas, Shara Hashemi, Kjell Vistad, Ryan Yount, Paul Caparotta, David Hawk | | Marketing ‑ EMEA | Alain Corre, John Parkes, Sophie Colson, Stéphanie Langlois, Max von Knorring, Vincent Hamet, Tiphaine Locqueneux-Bianchi, Stéphane Valet, Bruno Guérin | | Localization | Bénédicte Laborie, Anne Perreau, Xavier Vibert (France), Dieter Pfeil (Germany), Stefan Dinger (Germany), Synthesis International, Synthesis Iberia SL | | Ludi Factory Sound Studio - Ubisoft Paris | Karen Vernimmen, Anne Langourieux, Manuel Bachet, Blandine Roussel, Sébastien Gaillard, Martin Dutasta | Music | | Composed and arranged by | Tom Salta | | Performed by | Seattle Music Orchestra | | Conducted by | Adam Stern | | Recorded at Bastir Chapel by | Kory Kruckenberg, Brian Valentino | | Mixed at Ludi Factory Sound Studio by | Martin Dutasta | | Liar | Cristian Machado, Marc Rizzo, Dave Chavarri | | Have you ever felt | Ill Nino, Cristian Machado | | All I ask for | Ill Nino, Cristian Machado | | Everything beautiful | Ill Nino, Cristian Machado | | "Revolution revolucion" and "One nation underground" | Performed by Ill Nino, Courtesy of Roadrunner Records | | All songs published by | EMI Blackwood Music Inc, Ill Nino | | All along the watchtower | Bob Dylan (Music and Lyrics), Courtesy of Dwarf Music, Erik Schrody (Vocals), Russell Ali (Lead and Rhythm Guitar), Doug Carrion (Rhythm Guitar), Billy Gould (Bass Guitar), Raymond Herrera (Drums), Produced by 3volution Productions, Leor Dimant (Co-Engineer) | Ubisoft Romania | | QA Functional Division Manager | Marius Tudorel Potîrniche | | QA Lead Platform Specialist | Mircea Nuţu | | Lead Tester | George Enescu | | Lead Assistant | Liviu Ganea | | QA Platform Specialist | George Bunea | | Testers | Adrian Carciumaru, Adrian Mitran, Adrian Stefanel Ion, Adrian Turbatu, Andrei Ene, Andrei Pandelescu, Bogdan Andrei Arghir, Bogdan Mihai Lazar, Bogdan Preda, Catalin Stefan, Codruţ Catargiu, Cornel Popa, Dan Berbece, Dan Stefan Ionel, Daniel Fintinaru, George Dan Boldeanu, Ianis Cuchidis, Ionut Albert Nicola, Marius Tudorache, Nicolae Norea, Răzvan Anton, Victor Jerenghi | | Data Manager | Marius Mardale | | Hardware Manager | Bogdan Alexandru Mâniosu | | Game Consulting | Nicolas Bonvalet, Régis Carlier, Christophe Hamel | | Destruction Effects | Thierry Dunter, José-Manuel Garcia Estan, Aurélien Marck, Arnaud Neny, Eddy Neveu, Benoît Onillon, Hervé Pierre Vazeilles | | Level Design | Cyril Chambon, Christophe Monnerot, Guillaume Mroz |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 258 other games Serge Hascoët, 191 other games Christine Burgess-Quémard, 177 other games Laurent Detoc, 160 other games Hélène Juguet, 144 other games Anne Blondel-Jouin, 143 other games Lionel Raynaud, 113 other games Alain Corre, 111 other games Jean-Marc Geffroy, 111 other games Tony Kee, 106 other games Alexis Nolent, 104 other games Cyril Derouineau, 100 other games Adam Novickas, 92 other games John Parkes, 90 other games Laurence Buisson-Nollent, 87 other games Marius Tudorel Potîrniche, 73 other games Nicolas Schoener, 70 other games Nicolas Rioux, 66 other games Dieter Pfeil, 65 other games Fabrice Pierre-Elien, 65 other games Stefan Dinger, 61 other games George Enescu, 60 other games Bogdan Alexandru Mâniosu, 57 other games Kjell Vistad, 55 other games Todd Lewis, 52 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Tom Clancy's Ghost Recon: Advanced Warfighter 2, a group of 105 people Tom Clancy's Ghost Recon: Advanced Warfighter, a group of 71 people Dark Messiah: Might and Magic, a group of 48 people Peter Jackson's King Kong: The Official Game of the Movie, a group of 36 people Tom Clancy's Splinter Cell: Double Agent, a group of 35 people Haze, a group of 34 people R.U.S.E.: The Art of Deception, a group of 34 people Tom Clancy's Splinter Cell: Double Agent, a group of 33 people Tom Clancy's H.A.W.X, a group of 33 people Tom Clancy's Ghost Recon: Advanced Warfighter, a group of 32 people Tom Clancy's EndWar, a group of 32 people Tom Clancy's Rainbow Six: Vegas 2, a group of 31 people Beowulf: The Game, a group of 31 people Assassin's Creed: Revelations - The Lost Archive, a group of 31 people Terminator: Salvation, a group of 31 people Rayman Raving Rabbids, a group of 30 people Prince of Persia: The Two Thrones, a group of 30 people Assassin's Creed: Revelations, a group of 30 people Cold Fear, a group of 30 people 187: Ride or Die, a group of 29 people Assassin's Creed: Brotherhood, a group of 29 people Tom Clancy's Ghost Recon: Future Soldier, a group of 29 people Tom Clancy's EndWar, a group of 28 people Bionic Commando, a group of 28 people CSI: Crime Scene Investigation - 3 Dimensions of Murder, a group of 28 people
Credits for this game were contributed by Kabushi (105252) |
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