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SummaryPlenty of hot and cool spy-action to be enjoyed here.
The GoodMany tense moments did i experience: softly and ever so slowly stepping closer and closer to the guard in the doorway... only to have him turn around at the last moment! Or, running swiftly through a hallway, quickly whipping out the lockpicking tools, unlocking, opening and then hearing the door close just before a soldier enters this hallway. Phew! Splinter Cell has lots of these moments. As well as exciting combat, beautiful locations to sneak through and an adequate story.
You can use lots of gadgets, look cool using them, admire the sights of a simple light beam rolling over your character 'Sam Fisher' and enjoy figuring out the environment - 'where to go next? and how to get there?'
The BadAlmost every mission has only one path through it. Rarely have the designers included choices to approach the levels. But, there are still plenty of choices to be made. For example, at what moment to pull a soldier into your shadow.
Sometimes, the behavior of the computer characters is very sharp and observant, at other times they seem to lack eyes and ears.
Some levels have odd (unnatural or illogically constructed) layouts or solutions.
The difficulty levels are the only incentive for playing this game again. If you like to play games on 'Hard' expect only one run through. I don't mind, perhaps you do?