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SummaryFun hack and slash experience, but nothing more.
The GoodI liked a lot of things, really. The pet was awesomely implemented. Feeding it fish to transform it into some other creature, sending it to town in order to sell the random items that you previously found, enabling it to cast spells (mine became a summoner basically), everything works fine and is great fun. I think the pet system was the best thing in the game.
I also enjoyed the game as a whole. It was definitely fun. Maybe not as fun as Diablo (hell, Darkstone, another Diablo "clone" was a bit more fun as well), but great fun nonetheless. I'd always find myself going back to hack and slash some more monsters.
The combat felt really good when using the right weapons and skills. I personally enjoyed the Vanquisher; cannons were a blast, and the Vanquisher's offensive skills felt really nice. Especially when you'd throw a fire arrow/ball at a large group of enemies.
Items were varied enough. Out of curiosity, I always tried to get better items. Armors looked really great on the character, which was a plus: thus, I always wanted to get a more awesome armor to put on my vanquisher. Which resulted in me playing more and more, in order to get better drops.
The graphics were great. Amazing, really. I have nothing to complain about here.
The music was nice too, though a bit unnoticeable.
The story was never a strong point for hack and slash games, and Torchlight's story makes no exception. I liked it, but that's because I expected less. It's still just an average storyline though. After all, you're here to kill monsters, right?
The BadThe targeting system was a bit... no, it was horrible. I made a lot of mistakes because targeting was just too inaccurate. E.g. I had to try very hard to keep on targeting a fast moving enemy. That's just not right in this kind of games.
The game was surprisingly easy on the hardest difficulty setting up until the last 3 or 4 levels. Then it became hard like hell. Thus, the difficulty is quite unbalanced, and hardcore characters will most likely have serious trouble near the end. Mainly because the players might feel like rushing head on thinking the game is still as easy as it was one level before.
Fishing takes a lot of time in this game, and in the end you're left wondering if it's really worth it. At a certain point I continued to fish just to get the achievements done. Fishing takes just too much time, while the pet in its normal form is sufficiently strong to just not feed it any fish at all.
The lack of co-op mode is a real bummer. I would've enjoyed some hacking and slashing with my friends.
The game feels just like a generic hack and slash. It has a story, it has characters, it has its own world, but it has no depth. Whenever I try to remember about Torchlight, the pet comes to mind. Then the items, then the combat, then the graphics. Never a certain quest, nor the characters. A pity, really. I still remember killing the butcher in Diablo 1, and the awesomeness of Harrogath in Diablo 2.