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SummaryPossibly the best real time strategy game ever.
The GoodThe game has an incredible diverstiy of units, enabling a wide array of different strategies. You can fight full ground, air and sea battles in the course of one game. There is no "running out of resources" here, though the dynamics of your resource gathering will change as you progress up the tech tree or use up scrap metal/organic material.
Strategic elements include real-time physics, line of sight, elevation, as well as many units which have unique capabilities that contribute to the overall strategy mix.
The soundtrack is one of the best ever, a world-class symphonic score worth listening to without the game. The ability to customize the music adds even more playability - put in anything and you can assign tracks to 'battle' or 'build' music. The game also has a vast support community on the web - download more units, more maps, and other features. The latest patch will add some hotkey controls, improve the AI and increase overall playability.
At three years old, TA is still one of the best games around.
The BadIt could use some menus to see what units you have, where they are and their status. This information is attainable, it's just hard to get it all when you need it. The AI could still be better, but there are plenty of 3rd party AIs that will prove more than a challenge. The AI doesn't matter in multiplayer. Finally, the setting is great, and a '4000 year war that has destroyed a million worlds' is quite dramatic - however the story isn't as dynamic or as involving as Starcraft. Still...that matters little when you're fighting a massive battle with dozens of units, explosions and cannon fire eminating over the blistering score. It just doesn't get much better.