User review spotlight: Carmageddon (DOS). Released in 1997.

TRAUMA (Windows)

65
MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall MobyScore (7 votes) 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Just Adventure
And that is it. Trauma is short and simple, but atmospheric and addictive. On the one hand, I was able to finish it in just over two hours of playing time. On the other hand, I never wanted to solve more than two endings at a sitting (I would them contemplate and absorb what I had experienced). So it lasted me about as long as a full sized game. Your mileage may vary.
70
4Players.de
Und tatsächlich steckt in der optionalen Bewegung über Mausgesten eine clevere Idee, weil es die Illusion verstärkt, durch einen Traum zu schweben. Schnell merkt man aber, dass die eigentliche Steuerung, ein schnödes Such-und-Klick, viel handlicher ist - und die Illusion verfliegt. Weil es als interaktive Reise kaum funktioniert, verschenkt Trauma einen wichtigen Teil seiner möglichen Entdeckungsreize. Trotzdem öffnet es auf außergewöhnliche Weise eine Tür ins Unterbewusstsein: zu Gedanken und Erinnerungen, zu Metaphern und Ikonen, deren Bedeutung man nicht mit einem schnippenden Finger errät. Trauma ist nicht verquast, es schwelgt auch nicht im Pathos - es belohnt einfach das emotionale Fallenlassen, bei dem der Kopf nicht abgeschaltet werden muss. Und diese sinnige Leichtigkeit ist eine wichtige Atempause zwischen den schnelllebigen Daumendramen anderer Videospiele.
70
GamePro (US)
Now I reach the point where I'm supposed to give a score to this ambiguous artistic expression. It's not the kind of game that falls easily in line with numerical ratings, so I'd prefer to give it one giant star with lots of extra points and a smiley face in the middle then ask you to figure that one out. But alas... Trauma was a game I wanted to love, but found more curious than transcendent. Still, any game that requires this much psychological analysis is a welcome departure from the norm.
70
Spazio Games
In estrema sintesi, Trauma può essere definito come un prodotto interessante: gli appassionati di giochi fuori dagli schemi, infatti, dovrebbero sicuramente dargli un’occhiata. Il titolo in questione affronta temi alquanto seri, e li traspone in ambito videoludico in modo originale, proponendo un’atmosfera trasognata, ermetica, criptica. Il gioco non è adatto a tutti: chi cerca adrenalina e scene d’azione farebbe meglio a non perdere tempo col titolo sviluppato da Krystian Majewski, a causa anche di un livello di difficoltà livellato verso il basso e di una durata tutt’altro che elevata. Per tutti gli altri si tratterà invece di un’esperienza breve, quindi, ma di sicuro valore sperimentale.
70
Eurogamer.net (UK)
Thoughtful, mysterious and haunting, Trauma is best approached as a curio. Its execution is arguably stronger than its ideas, and the narrative trajectory of the game has no surprises in it, outside of the surreal tone. But as an artwork exploring the mind of a trauma victim, its singular voice and approach stick in the mind.
70
GameSpy
Some of you may just write it off as "artsy fartsy", and that's fine. Trauma probably isn't for you, and it is impossible for me to say exactly who will find enjoyment in it. I can say that if you're tired of the preoccupation with the omnipresent emotion of "fun" most games seemingly need to contain, and like the idea of an experience which garners actual thought, you would do well to give Trauma a look; just remember that what you'll find will depend entirely on what you're looking for.
70
IGN
I enjoyed my time with Trauma, I just wish it was deeper. Even after finding all the alternate endings I’d only clocked less than two hours with it, and I felt there was still so much more it could explore with its intense themes. Still, what’s here is an interesting visual story that manages to tell a narrative in such a way that it blurs the line between art and game into something unlike anything else out there.
65
Jeuxvideo.com
Si Trauma manque un peu de consistance, la recette proposée reste néanmoins particulièrement attachante, grâce au design original de ce petit ovni, son ambiance sonore travaillée et son background particulier. Et puisque la fin semble assez peu définitive, il est bien possible que cet univers nous soit resservi une nouvelle fois. On en reprendra avec plaisir.
60
Vandal Online
Aceptando esta visión del videojuego como producto de una mente con vocación artística, no en el sentido de un trabajo musical o visual, sino como un conjunto creativo, Trauma tiene razones de sobra para captar nuestra atención. Como juego, solo ofrece más o menos una hora (algo menos de dos, si queremos exprimirlo al máximo) de entretenimiento, y buena parte de su concepción de entretenimiento pasa por hacernos pensar sobre lo experimentado. Así pues, este título nos atrapará, a buen seguro, durante su propuesta, pero cuando la hayamos vivido y reflexionemos sobre ella o nos habrá dejado fascinados o aturdidos o indiferentes.
50
Adventure Gamers
This experimental adventure has some interesting ideas and deserves credit for trying something different, but Trauma ends up feeling far too shallow and short.
48
Absolute Games (AG.ru)
Trauma — порождение игрового артхауса. Там, где иные разработчики сулят мимолетные приземленные развлечения, творцы от «инди» с одухотворенным лицом толкают речи про «экспириенс» и глубокий смысл, обделяя вниманием увлекательность. Здесь — типичный случай. Причем есть и еще повод использовать в отношении Trauma киношный термин — ее прохождение займет не больше времени, чем в среднем уходит на просмотр одного фильма.
40
GameSpot
It is nice to look at Trauma's photos and vignettes. Maple trees dot an office park; a lonely road twists into the distance. Surreal sights, such as a crane lifting a giant heart, punctuate the levels, but to what end? The symbols are so smack-you-on-the-head obvious that there's no sense of mystery. The lead character and storytelling are so aloof that there is no emotional involvement. The way you interact with the game is too simple to encourage thoughtfulness. And the environments--highways, thickets--are too prosaic to promote reverie. Trauma doesn't have much to say, and it takes almost no time to say it. At $6.99, it's a waste of time and money.