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||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
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|Overall MobyScore (5 votes)
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Since Treasure Hunter is an edutainment game that is packed on three disks, there is quite a lot to the story, the five searches, and the history of the period from the 1400s to the 1700s, when Portuguese, Spanish, and English ships were used for conquest and plunder alike and pirates such as Redbeard, Blackbeard, and Henry Morgan sailed the seas in search of easy prey.
En clair, retrouver deux galions, une caraque, une galère et un paquebot aurait pu être très amusant, si l'interface du jeu avait été mieux pensée et la partie aventure moins développée au profit d'une gestion plus pointue et offrant plus de possibilités... Les Mystiens aimeront sans doute, les autres, probablement beaucoup moins...
Treasure Hunter is a title that is orientated towards edutainment rather than being a straight-out adventure game. Not that I think that edutainment-type titles can't be fun, or that pure adventure games can't have educational elements, but integrating the two can sometimes detract from the overall game. To some extent this is the case with Treasure Hunter as along the way it loses that 'spark' of adventure and that ability to keep reeling you in for more.