The quotation that inspired the game.
The title screen. Nice sweatshop!
Instructions are quite simple and intuitive.
Let's roll! This is the main screen, showing your slaves moving about to finish the game in time.
The Budget screen, where you can divide your workforce or change the developer's wages.
I killed one slave (lower left), and now there's a lone rebel (lower right)! Shall we kill him too?
Realistic random events require careful consideration.
Our game progresses... but these slaves are much too slow!
Peter Monoluz?! Rings a bell, that name...
Your overall progress is displayed with the image behind the platform. Game is about 60% finished now.
Some random events lead to automatic slave killing.
Graphics and marketing are okay, now let's see if we can get some gameplay into it...
Uh-oh, only a few weeks to go! Time for the last motivation spree!
The end. Not a bad score this time.
Careful with killing slaves: If you overdo it, you'll get an all-out rebellion...
... which leads to a premature end of development...
... and a really crappy score.