In such situations, saving can be a saviour, especially since you can easily loose your hero if surrounded by enemy troops.
In the final battle against the ultimate evil, all four of your heroes will be present, and you'l get to command all three great nations.
Some missions are based on quick and skillful tactics, but this ship can nevertheless wreck havoc on enemy troops.
All missions and quests are a part of major story, like a chapters to some book, and very skilfully connected. You almost get a feeling you're playing some RPG and not RTS.
There is actually only one map that has a snow on it (in the story, not in skirmish or multiplayer mode), and it's suited in asian parts where you get to control ninjas.
In this rather awkward situation, both your and enemy commander are frozen by an enemy wizard. Opposing forces are whacking on each, and first one to die, loses.
There are some nicely rendered shots randomly picked as loading screens each time the game's being loaded or new mission begins.
Battle rages through the thick forest you can hardly say who is your ally, your foe, which forces are your own.
Food is the main resource for raising the army, and whenever near the water it's good to have a couple of fishing boats.
The final heavily fortified outpost in a skirmish battle, but computer seems to breach the defenses.