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Übrigens kommen gegen 15 Dollar via Patch auch alle registrierten User der Urversion in den Genuß der relativ bescheidenen Innovationen. Für alle anderen gilt: Ja, Ultima Online ist
und bleibt ein Erlebnis. Nein, wer nicht bereit ist, Tage und Wochen in den „Aufbau“ seiner Figur zu investieren, kann sich
sein Geld sparen - U.O. ist fast schon eine Lebensaufgabe und
keinesfalls für den kleinen Abenteuerhunger zwischendurch geeignet.
A final word of warning: this game took over my life completely for about six months, and although EverQuest is currently my online RPG of choice (that will change, for reasons explained in the EverQuest review), I'll always return to Ultima Online because the player community is so friendly, and there's always something new to try which changes the gameplay experience dramatically. Ultima Online is the first truly amazing multiplayer game I have ever played, and I urge you to check it out forthwith - but don't blame me if you lose your life to it.
Zu Beginn war ich etwas enttäuscht, da sich das Leben in T2A kaum von dem in Britannia unterscheidet, auch die Änderungen am Client lassen mich nicht gerade euphorisch an die Decken hüpfen. Doch für bahnbrechende Neuheiten (neue Skills etwa) war T2A nie vorgesehen, denn OSI beeinflußt und verbessert (meistens jedenfalls) das Spiel ohnehin fortlaufend durch Updates über den Login-Server. Stattdessen bietet T2A zunächst einmal mehr Platz zum Atmen. Das überfüllte Britannia ist zwar groß, doch für die Spieler der ersten Stunde bot es kaum noch eine Herausforderung. In T2A finden Sie neue Monster und Dungeons sowie lustige Neuheiten wie die Reittiere "Ostards", mit einem Wort: Abwechslung.
Ultima Online blijft de moeite waard. Waarom zuden we het anders al 14 maanden spelen?
The Second Age zeigt,
was ein Addon bringen
kann, wenn es in enger
Abstimmung mit der
auf deren Bedürfnisse hin entwickelt wird.
Es komplettiert das Hauptprogramm
schafft neue Motivation für manchen, der
schon UO-müde war. Unbegreiflich bleibt
nur die Vertriebspolitik von Origin
. Etliche deutsche Früh-Besteller mußten
so lange auf ihr Päckchen aus USA warten,
daß sie vor Ärger nicht nur die Annahme
verweigert, sondern auch gleich den
Ultima-Online-Account gecancelt haben.
What The Second Age add-on doesn't do is fundamentally change any of the rules of the game. If you've been bothered by the notoriety system, the proliferation of "tank-mage" characters, Player-Killers, or other basic Ultima Online problems, you're likely to find that these are still around to bug you. Ultima Online has enjoyed countless improvements since its launch, but some of these fundamental problems remain. The Second Age is a fantastic and fun land to play in if you like Ultima Online, and with the very reasonable cost of $7 for US and Canadian customers ($12 elsewhere), it's hard to justify not getting it. For those who haven't yet tried Ultima Online, it offers a little more ease-of-use with the Big Window and chat features, and includes the regular Ultima Online land mass as well. Viewed as a pure upgrade, it's a fantastic product. Still, one can't help but wish that Origin would have done more to address some of Ultima Online's more fundamental problems.
With the addition of The Second Age, Ultima Online is finally the game it should have been from the beginning — it’s just a shame it took so long to get to this point. In the end, the game really is what you make of it: if you can get together with a cool group of people and go monster hunting in one of the dungeons, or get involved in a guild war, you’re sure to have a good time. But the lack of any good quest system also severely limits gameplay. My advice? If you’ve never tried UO and have been dying to, this is your opportunity; if you purchase the retail version of The Second Age, you’ll get the manual, a cool double-sided map, a month of free play, and a really cool online universe to explore. If you’re an existing Ultima Online player thinking about making the leap just be forewarned that you’re not getting much more than a new area to explore.
Still, The Second Age is a no-brainer for current UO players. At only $6.95 to upgrade, it's hard to resist the idea of an expansion pack that provides more room to breathe and more creatures to fight. Newcomers to the UO universe should be a bit more wary, however, especially with other games like EverQuest just around the corner. The Second Age adds some nice new features and fixes a few things, but it introduces a whole slew of its own problems. Does this mean that we won't play the game? Of course not. We'll still log on every day to bash monsters, gather gold, and build upon our reputations. That's just part of the love-hate charm of this addictive and frustrating game. But we had honestly hoped for more from The Second Age and, after all this time, from the state of Ultima Online in general.
Ultima Online is still a work in progress. My biggest complaint is that most of the problems with the first edition of the game are still present. In my opinion - lag, server crashes, player killing, stealing, and the housing projects are problems that should have been addressed first, before additions to the game were made. Bottom Line: Much of the game is just like the original Ultima Online. New areas, dungeons, monsters, and animals were added and should please veteran players. Many problems that existed with the first edition are still present - lag, crashes, and antisocial behavior still have not been properly addressed and detract from the overall experience.
There is still plenty of potential there and they’ve exerted a valiant effort so far in trying to deal with the concerns. If they clean up their frankly awful customer service and make a real attempt at dealing with the people who cheat, exploit game bugs and don’t fight fair (enforcing their 18-and-over and harassment policies might help), this could be one of the best games on the market. As it stands now, it’s a crushing disappointment and a frustrating waste of time and money. Maybe by the next add-on pack, this will be an entirely new game. We can always hope.