User review spotlight: Carmageddon (DOS). Released in 1997.
The main menu screen. As the mouse passes over each game type a brief description is displayed.
Creating a new layout is easy with the game's drag and drop interface
A Solitaire game in progress
A Two Player game in progress. Each player has 30 seconds to make their move.
The end of a two player game. Player one once failed to complete a move in the alotted time and so lost the game
A Waterfalls game in progress. A string of tiles have been matched and is being cleared. Tiles above fall down to fill in any gaps. When a row is removed the remaining rows move together
Sap Tim Pun in progress. The tiles are taken from the wall in order. The player must continue to draw until their hand exceeds 6 points
A Memory game in progress. Here two tiles have just been matched. The sparkle effect only occurs on certain tiles and can be disabled
An Arcade game in progress.
A game of Nanjing is in progress. When a pair of tiles is matched they are removed and tiles move across from right to left to close up the gaps
In Tournament mode the player must first select the theme of the ten puzzles to be played
In Tournament mode there are no reshuffles, when no progress can be made on one board the player progresses to the next
For Online play the payer must host or join an on-line session. This is the screen for joining a session
A game of Shisen in progress using the German Airforce tile set
A game of Triplets using the 'animated lightbulb' tile set. This move swaps two tiles around and makes both a horizontal and a vertical triplet. New tiles move in from the right.
The start of a Freecell game. The box in which awkward tiles can be placed is in the top right.
The Slider puzzle. The player must arrange the tiles on the left to match those on the right
Dragon Finder plays like Minesweeper. Tiles with no dragons near them have been removed. A tile set with numbers on is essential for this game
There are ten layouts for the Double Deck game which is massive.
The settings menu allows the player to customise the look of the game.
Here a different tile set is being selected.
Creating a custom tile set requires additional software.
Selecting an alternate background.
Even the background music can be changed.
The rules option allows the player to customise the level of difficulty for each game type
At the end of a game the player's score may make it to the high score table
The high score table holds the top ten scores per game type for each level of difficulty
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