Uncle Henry's Playhouse Reviews (Windows)

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This Christmas season will be the best time for players to discover or enjoy a selection of mind-bending puzzles again from Trilobyte's past and recent titles, with the newly released Uncle Henry's Playhouse. Containing twelve puzzles chosen among one of the most popular games ever, The 7th Guest, and two others, The 11th Hour: The Sequel to the 7th Guest, and Clandestiny, Uncle Henry's Playhouse is perfect for puzzle lovers.
Gamezilla (Aug 17, 2000)
The music and graphics are beautiful, as well as creepy, but the puzzles are sometimes too challenging, without the option of a storyline and other gameplay to divert the player's concentration. With a suggested retail price of $19.95, Uncle Henry's Playhouse would be a great gift for someone unfamiliar with other Trilobyte games (especially if you would like to pique their interest) and, due to unavailability of hints or strategy guides, it would best be played with a friend or group of friends. It is good for what it is -- a sample puzzle pack for advertising 7th Guest, 11th Hour and Clandestiny. If you already know you like Trilobyte's games, I would recommend that you buy one of their full adventures.
Power Unlimited (Jul, 1997)
Alleen dus aan de gamers besteed die de eerdere titels nog niet kennen. Next.
As with Hodj 'n Podj and other such collections, the main gaming advantage is the quick, simple play. There's certainly a niche for these kinds of brain-teasers; and they definitely function better as a compilation on their own than they do as show-stoppers in the middle of an adventure game.
PC Joker (Jun, 1997)
Ein durchaus launiger Grübler, wenngleich die verhandelten Rätsel allesamt in zweiter Auflage auftauchen: Je vier Hirnzwirbler aus „The 7th Guest“, „The 11th Hour“ und „Clandestiny“ wurden hier von Trilobyte reaktiviert. Dazu hat man sie vom Präsentations-Bombast der ursprünglichen Programme befreit, eingedeutscht, in ein Puppenhaus gesteckt (jeder Raum eine Knobelnuß) und mit einer dreizehnten Zugabe-Tüftelei versehen. Letztere darf aber erst angegangen werden, sobald die zwölf anderen Rätsel gelöst sind. Wer die Originalspiele nicht besitzt, wird hier also recht ordentlich bedient, zumal sich der Preis für dieses digitale Rätselheft in vertretbaren Grenzen hält.