DescriptionUru: Ages Beyond Myst
continues the saga of the D'ni at a different point in their time line. In the first Myst
game, players met the sons of Atrus whose actions contributed to the demise of the D'ni Ages. In Uru
, players instead interact with Atrus' daughter, Yeesha, who sends them on a quest through the linking books.
As in the earlier games, players progress through exploration, finding clues, and solving puzzles.
Unlike previous games in the series, Uru
allows players to utilize both first- and third-person perspectives. A new play-style has also been introduced to capitalize on the game's use of real-time 3D, allowing players to run, strafe, climb, and jump through the game world. The game's interface reflects this, as players must now use both the mouse and the keyboard to control the protagonist.
The game does not utilize a traditional savegame system but instead saves the player's progress whenever the program is exited. Checkpoints exist in each location.
- "迷霧之島Uru" -- Chinese spelling (traditional)
- "乌鲁：神秘岛前传" -- Chinese spelling (simplified)
- "Wulu: Shenmidao Qianzhuan" -- Chinese title
- "Myst Online" -- Working title
- "Mudpie" -- Working title
Part of the Following Groups
The Press Says
Letter from Rand Miller about URU Live (Feb. 2004). The "online worlds" are planned as expansion packs, a very unusual thing for an adventure game.
Uru Live fans and friends,
Thank you so much for your continued support of the worlds that are Myst and Uru. It has truly been wonderful immersing ourselves along with you in the ongoing adventure, following your comments - good and bad - as you explored Uru Live.
I have some good news and some bad news.
First, the bad news...
Uru Live is being put to bed.
Even with all of the time, money, resources, code, people, sweat, and heart that were poured into Uru Live, we needed a certain number of subscribers to pay the bills. We didn’t get there. Uru Live is innovative and unique; its online universe is one of the most beautiful and complex ever built, anywhere. The idea of ongoing content was dramatic and forward-looking, but it required a substantial continuing effort to sustain. We were just not able to sign up the number of subscribers (even for free) necessary to pay for that effort.
Now for the good news...
The soul of Uru Live will live larger.
The soul of Uru Live came in two parts: the community and the content. Both will live on. Nothing can kill the community - it has a life of its own. The Call and the Gathering of the community will continue. And the content - what can I say? We have it, large amounts of it, ready to expand the world of Uru. In the past weeks we’ve been hard at work packaging that content in a different, more inclusive form - expansion packs - the first of which will be available in a month or two. Even better, the first expansion pack, To D'ni, is free. And there’s more good news on inclusivity. I’m pleased to officially announce that the Mac version of Uru is finally under way.
It would be easy to focus on the negative aspects of this announcement. But we’ve grieved our loss, and with clearer minds we see things in a different light. The fact is that the continuing Uru adventure is amazing. The story and places it reaches are spectacular. And in the long run, we want as many people as possible to experience and explore these new worlds. The closing of Uru Live actually gives us the opportunity to open these expanding worlds to a larger audience, including those people without broadband. Only a small portion of the people who played Uru ever made it to D’ni in Uru Live. Now everyone can get to D'ni - and beyond.
Again, perhaps the ending has not yet been written.
Rand and the Cyan Worlds Team
This entry to the MobyGames database was contributed by Jeanne (75620)
on Nov 15, 2003.