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Gaming since 198x
L'un des meilleurs, si ce n'est le meilleur, titre de ce Humble Indie Bundle #3, VVVVVV est une friandise sucrée délicieusement retro qui saura parler à l'ancien joueur de VCS, Spectrum et autres Commodore 64 qui sommeille en chacun des passionnés depuis 198x. Pour les autres, il représente un défi plus que sympatoche à relever, et se trouve pour une bouchée de pain sous Windows, Mac OS et même Linux. Qu'est-ce-que vous attendez pour craquer ?
Ne vous fiez pas à ses graphismes "années 80": VVVVVV est un modèle d'efficacité dans le gameplay. Réalisé en indé, voici un jeu de plateforme riche et prenant, qui mérite largement le coup d'oeil!
I spent a good half hour trying to think of a witty way to sum up my review in a six word sentence, only using words that started with V; if you couldn’t tell, that didn’t quite work out. All in all, VVVVVV is a fantastic platformer, with enough charm and challenge to hold your attention for quite some time. The level design is impressive, as is the soundtrack (which is also available for purchase, under the title PPPPPP), which combine to create a great experience. With twenty hidden trinkets to collect, a fairly large map to explore, time trials, and other alternate play modes, there’s plenty to do. At the modest asking price of $6.99 (USD), it’s hard to go wrong regardless, but trust me when I say that if you like chiptunes, indie games, and platformers, this is definitely a must buy.
VVVVVV is a tour de force of innovative platforming, with a cool look and great soundtrack. An early contender for game of 2010!
Tap-Repeatedly/Four Fat Chicks
VVVVVV is like a fine pizza Margherita or some delicious vanilla ice cream: it’s pure and simple, but not going to be to everybody’s tastes. Some will want more from their platforming; more play mechanics, more pick-ups, a more fleshed out story, possibly with flashier graphics while others, myself included, will be won over by its charm and economy, that is, how it does so much with so little. Some will shirk from its many challenges while others will seek the thrill of overcoming them. The question is: how do you know if you’re one of these ‘others’?
The A.V. Club
Though it might take roughly two hours and some thousand deaths to finish, the additional unlockable modes and optional 20 shiny trinkets to collect (in lieu of the Banjo-Kazooie school of countless collectibles) are well worth the extra time. It’s just too bad VVVVVV didn’t come out 25 years ago.
Cosmetically: the graphics are charming if not gorgeous, the room names are funny, and the music is fucking spectacular, especially if you're into chiptunes. In the end, I can't say enough good things about VVVVVV. It's Terry Cavanagh's best game to date, and one of the best platformers I've ever played. If you have any interest in challenging platformers whatsoever, you'd be doing yourself a disservice not to pick up VVVVVV.
VVVVVV es el resultado de una fuerte introspección en el género plataformero de un Terry Cavanagh que parece estudiar el pasado pero crea pensando en el futuro. Es un juego de una sobriedad extrema, parco en detalles pero profundo en su planteamiento, que logra mantener un nivel de calidad intachable durante las escasas tres horas que dura. No sólo sobrevive a sus referencias a otras obras, sino que crea las suyas propias que merecen entrar en la memoria colectiva de este sector. Tiene extras que pueden alargar su vida útil cuando nos lo hayamos pasado, pero lo realmente salido de la mente del genio ya lo habremos vivido para entonces.
VVVVVV is essential indie gaming that will have you both cursing and smiling simultaneously. It's the perfect way to spend an evening, and the type of game that you'll be recommending to all your friends. Make sure to try out the online demo.
Indeed, love is the feeling one receives from VVVVVV. The love that is in the details, the soundtrack, the intricate design. It is a testament to the obviously intensive playtesting that the love you will feel towards the game will never become hate, even as you lose your six-hundredth life to the cruel trio of screens that is Veni, Vidi and Vici. The best games are challenging without being overwhelming, punishing without being cruel, and rewarding without being spoiling. And, of course, VVVVVV is among them.
VVVVVV is a true gem of a game that older gamers with memories of the 8-bit era will particularly adore. It is a little brief at only around 3 hours but it never feels short. Instead it feels like the perfect length for such a game ensuring that you will continuously smiling throughout, even though there might be the odd urge to punch a wall when you die for the 50th time in the same section. The little nuances are wonderful and I found myself regularly impressed when I realised the solution to a puzzle which previously had stumped me. The various names given to each section are a great touch, and something that really resided with me for a while after completing VVVVVV. It might not be the cheapest of indie games on offer nor the longest but VVVVVV oozes class and shouldn’t be missed by any self respecting puzzle platformer fan.
VVVVVV si accontenta di essere quello che è: un videogioco. Questa è l'intuizione vincente di Terry Cavanagh, che si è speso totalmente per architettare una sfida diabolica e bilanciata allo stesso tempo. Infatti la frustrazione non prende mai il posto del divertimento. Inoltre, da raffinato gamedesigner qual è, Terry ha integrato senza forzature trama, dialoghi, musica, extra di vario genere, per fare di VVVVVV un piccolo primo della classe. Sorridete, una volta tanto si gioca.
Das Jump-n-Run-Spiel VVVVVV wendet sich an Retrofreunde. Mit seiner Figur durchquert der Spieler an die frühen Computerspiele erinnernde Level, muss Hindernissen ausweichen und den Ausgang zur nächsten Ebene erreichen. Der Clou: Man kann nicht nur über den Boden, sondern auch kopfüber die Decke entlang laufen.
As I've mentioned, VVVVVV is fairly short, taking around three hours to complete, and another couple - plus a great deal of skill and patience - to retrieve all of its collectable trinkets. Bearing that in mind, the asking price of £9 ($15, €10) might seem pretty steep. Then again, look past its lo-fi style and you'll realise its production values are hardly stingy, with unlockable time trials and other Easter-egg modes, and generally slick presentation. More to the point, it's excellent for its entire length. How many big-budget developments can say that?
If you are anything like me, then you will know the instant you lay your eyes on this game that you are going to love it. I went with my instincts (and trust in the retro platformer) and was so glad that I did. VVVVVV has become one of those games that I love to play over and over again, mainly down to how casual and addictive it is whilst at the same time still offering a challenge. Overall it is a perfectly made game as you would expect due to its simplicity. Perhaps its biggest achievement is to keep the game varied despite never changing its style, format or core gameplay. If you are looking for something to keep you occupied in your spare time, I would advise giving VVVVVV a go, but only if it appeals to your taste in games.
A Hardy Developer's Journal
Let’s break for a moment from the usual indie adventure games’ reviews for a different kind of indie. The thing is VVVVVV is such a perfect game to write a concise opinion piece about – the powerful main concept defining its gameplay is as simple and sharp as its title. Basically, VVVVVV is a platformer in which you can’t jump, you can’t shoot, you don’t use any power-ups, but instead, regardless of where you are, you can always switch the source of gravity from what’s beneath you to what’s above you et cetera and vice versa!
Accessible par son gameplay simple mais pas simpliste, VVVVVV propose une difficulté progressive qui plaira aux amateurs de challenge, mais également des aides efficaces pour ne pas frustrer les autres. Le tout est servi par une très bonne bande-son et une ambiance globale plutôt sympathique. Enfin, son petit prix en fait un excellent jeu indépendant malgré un aspect visuel un peu rebutant.
What results is a game with bygone days in its heart but its head firmly focussed on the here and now. As with Braid, Bionic Commando Rearmed and Trine before it, it’s helping usher in the next generation of two dimensional platforming, paying its due to the eighties before speeding past them in a blur of polished originality. VVVVVV’s fusion of styles is exactly what lends it its endless playability; there’s not a dull moment to be had in this tight, rewarding and above all blisteringly fun package.
It’s hard to enjoy a game that kills you 1056 times, yet VVVVVV rejects that idea with it’s simple gameplay, plentiful checkpoints, and fantastic music. It punishes and tricks you, but the entire time, like the perpetually optimistic hero, you will be grinning – even if your wallet isn’t.
Speed runs and single-life modes are there for those who can face them, but for most people, VVVVVV will be a game to be tentatively prodded through with all the help available. Even so, it would be wrong to let the sheer fiendishness of Cavanagh’s offering overwhelm any appreciation of the ceaseless elegance of the design. In fact, the difficulty and the creative ingenuity work in tandem: the promise of the next piece of cleverness driving you past some of the less lovable challenges, while that challenge itself makes you appreciate the precision and quiet brilliance with which the whole thing has been pieced together. Brutal and rather short, VVVVVV’s also devious and darkly funny. It’s a pedantic classic, and a game for watch-makers as much as speed-runners.
VVVVVV’s speed though creates one rather larger problem though; brevity. It’s the type of game you can easily breeze through in a few hours. Worse, the simplicity of the graphics and experience makes that time fly by and means you don’t really recognise the overall quality of the game. Yes, VVVVVV is very simple, but it’s also very good.. All of this combines in the end to make VVVVVV’s price tag a bit of a thorny issue as, at £9 GBP ($14 USD), there’s going to be an awful lot of people who um and err and eventually decide to save the money up for Mass Effect 2 instead. We can’t really blame those people, but we do think they’re missing out on what could quietly be one of the best indie games we’ve seen in a long while and we’d invite them to try the Flash-based demo before they really make their minds up.
OMGN: Online Multiplayer Games Network
VVVVVV is a sweet and short game, but at $5 on Steam, you can't ask for a better price. The game might push you to your very limits, but with awesome level design and soundtrack, you can't go vong. I mean, wrong.
It's easy to recommend VVVVVV to fans of the "retro revival" games that seem to be gaining in popularity; but it has more in common with artsy, competent and contemporary titles like N+ and Braid than it does with, say, Konami's Rebirth series on WiiWare, Mega Man 9 or Retro Game Challenge. Here's to hoping that VVVVVV, or Distractionware's next project, finds its way to a more mainstream channels, like Xbox LIVE Arcade or WiiWare, since it certainly deserves the exposure.
VVVVVV è un platform stile retrò. Nonostante la sua evidente semplicità grafica, è un gioco terribilmente avvincente, con elementi di puzzle e con un indovinato accompagnamento sonoro. Elevato il livello di difficoltà.
VVVVVV es un videojuego de ayer creado hoy. Es decir, gráficos pixelados, música MIDI machacona, un argumento simplón y que permite divertirse un buen rato y poner a prueba nuestra lógica de la manera más sencilla posible.
Cette note est faible pour le potentiel de VVVVVV. Il lui faudrait 2 notes pour que justice soit faite. Celle-ci pourrait aller à tout ceux qui n'aiment pas les jeux difficiles, et comme moi, vous vous frustrerez bien rapidement sur certains passages difficiles et vous voudrez vite abandonner le jeu... Mais pour les autres: les adeptes du challenge, vous avez là une petite perle ! Et si en plus, vous êtes fan des jeux rétros, VVVVVV pourrait tout aussi bien vous plaire. Il faut au moins un de ces deux critères pour apprécier le jeu à sa juste valeur, chose que je n'ai malheureusement pas.