Warzone 2100

Moby ID: 2869

Windows version

A great (but forgotten?) 3D Real-time Strategy game

The Good
This game is wonderful! The post-apocalyptic story-line may not be very original, but it works and the intro movie is nice to watch. :) The way you research new technologies and design new units works perfect, the graphics are good enough and the music is great. The camera can be rotated both horizontal and vertical and you can lock it on your units to follow their movements (though you can't zoom very much). The AI is good (though i've seen it construct buildings at the only exit out or their base, making sure none of their combat units are being able to exit the base one time). You can also attach your units to radar sensors and commander vehicles to make the sensor/commander to determine a good target and make the units attack it (commanders may also be given artillery support, making all your base defense with firing range enough to fire at the commander's target).

The Bad
The ctrl+new target described in the manual to detach units from sensors and commanders doesn't always work.. which can get a little annoying. The drawing distance is also quite short, making it impossible to enemies far away unless looking at the radar, even if the area is discovered. The way you upgrade factories and research centers could have been less confusing too. Your constructing vehicles has a "build factory upgrade"-button, but it doesn't work, you have to left click on the factory directly instead, which makes me wonder why there is a "build upgrade"-button in the first place.

The Bottom Line
This is a great game which resembles both Total Annihilation in the way you gather resources and fight (with many long distance turrets and such) and 3D RTS's like Emperor: Battle for Dune in camera movement. But it if you find it in a shop, it is really worth it (can't cost more than $10 today, though as it seems to be classed as abandonware nowadays you may also find it on the Internet for download as legal as abandonware may be).

by Joel Segerbäck (641) on October 4, 2008

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