Also, because of the three types of ships, you can actually play the same game with three different goals in mind, unlike other titles where there is a set build order that you follow every time for victory. You do, however, need to find the trading aliens every game (they are always located in an adjacent system to your home) in order to have a decent score, which is about the only constant element from game to game (thankfully). I do feel that it’s too easy to avoid death, as you can retreat from overwhelming opposition far too easily and scout how many ships there are before reaching your intended destination. Nevertheless, Weird Worlds: Return to Infinite Space is a great space strategy semi-4x game, especially good as a “quick” game to play, when you have 15 minutes to spare before some other non-computer activity (perish the thought!), and should not be overshadowed by more heavily hyped, larger budget games.