||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
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No aspect of Weird Worlds: Return to Infinite Space is lacking. The graphics, sound and interface are very much appropriate for a game such as this.
Game industry News (GiN)
Weird Worlds: Return to Infinite Space is a quantum leap forward in both graphical presentation, depth of play and even the storyline. Although the new publisher is offering the game at a discount price of $24, WWRIS could compete in the same space with games costing a lot more. For what you get, WWRIS is an incredible value.
Out Of Eight
Also, because of the three types of ships, you can actually play the same game with three different goals in mind, unlike other titles where there is a set build order that you follow every time for victory. You do, however, need to find the trading aliens every game (they are always located in an adjacent system to your home) in order to have a decent score, which is about the only constant element from game to game (thankfully). I do feel that it’s too easy to avoid death, as you can retreat from overwhelming opposition far too easily and scout how many ships there are before reaching your intended destination. Nevertheless, Weird Worlds: Return to Infinite Space is a great space strategy semi-4x game, especially good as a “quick” game to play, when you have 15 minutes to spare before some other non-computer activity (perish the thought!), and should not be overshadowed by more heavily hyped, larger budget games.
Elk spelletje is weer anders, telkens weer beleef je wat nieuws, en elke keer is het opletten dat je veilig terug thuis komt. En dat allemaal in een half uurtje. RTIS kan je online bestellen en is elke dollarcent waard! Laat daar geen twijfel over bestaan!
In summary, Weird Worlds is the perfect little game for those instances where time is tight. You get the full-blown galaxy-exploring experience in 30 minutes or less, and it’s quite an enjoyable time to boot. Just be careful—this little gem is addictive, and “just one more game” may make for a few too many extended lunch breaks.
Available both for ordering and in downloadable options, I'd argue that the demo is an absolute must-play for anyone with any interest in the strategic side of space or burning up the winter months in half-hour segments at a time. And if you're not one of those? Well, pah and fie to you. Get the hell out of my review.
In the end, Weird Worlds offers similar gameplay to Strange Adventures in Infinite Space, but adds a whole new layer of fun stuff to discover. If you like space adventure, a small dose of action and lore that feels inspired by The Hitchhiker's Guide to the Galaxy, then You'll want to pick this game up and play it.
Weird Worlds: Return to Infinite Space is a great game, but not a great sequel. If you've already plugged hours of play into the original Infinite Space, this voyage will be all too familiar. However, as a starting point, Weird Worlds is definitely worth a pop. Make sure you grab a copy of the demo.
The graphics are nothing much to speak of, but then this isn't really a game about graphics, this is funny strategy game, and for all of it's early broderbund feel, it is stable and it works. The sound is surprisingly good,with random music transmissions cutting in along with voices. So then, black hole bad, collapsing star bad, getting back on time good. I think we can manage that.