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All told, Wild Wild West: The Steel Assassin is one of the absolute best action/adventures I have ever played, and I've played a lot of them, partner! The action/adventure genre, which is sometimes a dwelling place for lame plots rife with pointless violence and boring jumping puzzles, received quite a cowboy boot in the arse the day Wild Wild West was released. It therefore rustles itself up a giant Sheriff's Star from Skinny!
Recently, the gaming industry has been mixing things up quite a bit. Elements of role playing games, action game, and adventure game elements are showing up in games of other types, creating many hybrid games. Heated discussions are often heard about whether or not a particular game can be put in this or that category. My opinion is that Steel Assassin is an adventure game with some action game elements. People looking for a fast-twitch shooter game will most likely be disappointed. On the other hand, adventure fans should be pleased with this game, as I was.
The story, based partly on historical facts, with its futuristic touch and a surprising end, is original and entertaining. Background graphics, texts, dialogues and puzzles are of good quality. The mouse control can convince and the innovative cursor index for change of perspective is praiseworthy. The handling is however not intuitive because of the complexity and the menus cry for simplification. During the action sequences there are problems with invisible opponents. The story and puzzles would have earned more depth, so that the game also would have had finally more length.
In the final analysis, Wild Wild West: The Steel Assassin is fun. It was fun riding a horse, it was fun participating in an Old West shoot-out, and it was fun playing a game that has some historical basis. It ships on two CDs, one for install and one for gameplay, and it also contains a great preview of 20,000 Leagues. Sequels would be welcome but are probably a moot point unless the game is an unqualified success on its own accord. SouthPeak has taken a novel approach to marketing by including a trailer of the game and a rebate coupon with the Wild Wild West video release. Let's hope this approach succeeds and convinces other companies to utilize unorthodox methods to market their adventure products. Until next time, keep your six-shooter dry, watch out for that tumbleweed, and happy trails.
Doch Wild Wild West schüttelt beim Wertungspoker drei Asse aus dem Ärmel: eine den Film überbietende Geschichte, die von mir heiß geliebte Maussteuerung und variabel lösbare Rätsel. Na schön, die Logik letzterer lässt zwar teilweise zu wünschen übrig, aber mal im Ernst: War das bei Monkey Island
oder Tag des Tentakels
wirklich anders? Auch die Actionsequenzen hätten ruhig kürzer oder zumindest interessanter ausfallen dürfen. Das allein macht jedoch kein schlechtes Spiel aus.
Der Kinofilm Wild Wild West ist schon lange abgelaufen, da veröffentlicht Southpeak Interactive das Spiel zum Streifen. Ganz im Gegensatz zum miserablen Men in Black von demselben Designteam entpuppt sich Wild Wild West als sehr ordentliches Adventure mit gelegentlichen Actioneinlagen. Denn wenn Sie sich als Alter Ego von Will Smith an die Aufklärung eines Attentats auf Präsident Grant machen, müssen Sie sich zeitweilig per Fadenkreuz finstere Schurken vom Leibe halten. Als Partner Artemus setzen Sie hingegen allein auf die naturwissenschaftliche Ausrüstung. Der Spaß kommt nicht nur vom originellen Szenario, sondern resultiert auch aus der lockeren Mischung von Action und Knobelszenen.
Southpeak really had me intrigued by this half-action, half-adventure split. I like more than one type of game and I think thoughtful combinations like this would be more welcome. The action parts here are considerably more puzzle like than I like 'em and the puzzle elements relies too much on the Rube Goldberg/McGuyver effect where you assemble dozens of household objects in order to repair a broken steam shovel. And it's never that simple anyway. So there's a lot to recommend this game, but it's my belief that action gamers will grow weary of the puzzles and the action interface in general. Fans of puzzle games can come get an action fix here without feeling like they're totally abandoning the genre.
WWW est une aventure largement empreinte du parfum du grand ouest américain, une enquète parfois longue, mais où l’esprit de déduction est largement mis à mal. Avec des scènes d’action un peu laborieuses, le challenge a tout de même le mérite d’être un peu varié.
Overall Wild Wild West is a well-written game. It's not very difficult, probably 10-20 hours worth depending on expertise, but it was a fun and worthwhile playing experience for me. The inventory and logic puzzles tie into the story and the solid interface makes it a pleasant ramble suitable for beginners, or for the experienced gamer who doesn't want a brain cruncher just yet. If only the movie had been as good ..
Knobeldichte, deutsche Sprachausgabe sowie liebevoll gerenderte Hintergründe und Zwischensequenzen gefallen, die wahlweise D3D-beschleunigten Polygonfiguren wirken jedoch recht detailarm und kantig. Außerdem machen verwirrende Perspektivenwechsel beim Erreichen des Bildrandes den hiesigen Westen noch wilder, als er es mit seinen abstrusen Gerätschaften ohnehin schon ist.
Van het zelfde niveau als de film: middelmatig tot zwak van het begin tot het einde.
When I first began this game, I had no idea of writing a review -- in fact I had serious doubts about even being able to finish it. However, the more I played and got the hang of it, the easier it became. I also became hooked on the story and developed a fondness for West and Gordon…. So I am writing a review for these reasons. I know that this game is not for every adventure gamer, but those who don't mind a bit of reasonable action might be surprised to find this game as much fun as I did. The traditional puzzles are actually quite easy. The shooting was a bit frustrating at times, for it is not as precise as it might be, but it is still workable. For me, the real challenge was the "adventure mode" where I needed to maneuver my unarmed Gordon past some mighty sticky situations. A few, I might add, that were quite original.
With all the substandard translations of Hollywood movies to the computer game screen, this is by no means the worst. There are a lot of interesting elements, including the novelty of overcoming different kinds of gameplay challenges using two different protagonists with contrasting assets. There are tense gunfights, amazing inventions, and authentic period atmosphere. Yet Wild Wild West is disappointing in so many ways. The fun breaks down largely because of the tedium involved. I can guarantee satisfaction only for those absolutely desperate for a computer game set in the Old West.
Much like many of the television shows, and the movie in particular, Wild Wild West: The Steel Assassin ends abruptly with a pair of scenes that feel rushed, not to mention heavily scripted so there's very little interaction at the end. The game failed to hold a level of consistency throughout the acts. The adventure seemed shallow and uninspiring. All in all, it's not a bad gaming experience, but it certainly won't appeal to general adventurers as much as it will to Wild Wild West fans.
Will Smith und Kevin Kline hätten wenig Freude an diesem Spiel. Wo die Hauptdarsteller des zugrunde liegenden Spielfilms ihre Probleme mit Charme und Witz gelöst haben, setzt Southpeaks Adventure auf Gewalt und dümmliche Was-funktioniert-womit-Orgien. Die Engine ist zudem leider ungeeignet, da die ständig wechselnden Bildschirmausschnitte und ein wackelnder Mauscursor die Actionteile zu einem reinen Glücksspiel machen. Völlig schlecht ist Wild Wild West dennoch nicht: Die Lösung etlicher Rätsel ist (im Nachhinein) durchaus amüsant. Zudem bietet das Spiel tagelangen Spaß für all diejenigen, die auf aktives Denker verzichten möchten.
While saying so may be to damn the game with faint praise, considering how bad movie-licensed games have been in the past, Wild Wild West could have been a lot worse. For seasoned adventure gamers, it turns out to be an honest effort that fails because no single gameplay element is developed enough to be satisfying. However, for casual players who just like the idea of the series, it amounts to a decent diversion.
The game’s incidentals are OK; the sound and music are nice,
and the graphics range from adequate to lovely, if a bit dated.
Surprisingly, though, play regularly became chunky on my
Pentium-Il 266/Voodoo3 system — a machine that plays UNREAL
TOURNAMENT smoothly at 1024x768.
Overall, WILD WILD WEST provides some fun, but not too much. If you don’t count the time spent searching for tiny hotspots, the game doesn’t take very long at all to play through — maybe 15 hours — which is good news for game reviewers, but bad news for actual garners.
WWW does have the distinction of being considerably better than the overhyped knock-off film of the TV series. However, that's not saying much, and this combination action/puzzler just doesn't jell.
Welcome, my friends, to the first ever actual Ass End of Gaming game review. Up until now, there has been a blissful line between such bargain bin horrors as Your Face Here, LandMine!, and games which deserve to be reviewed, not torn limb from electronic limb. Well cry havoc, and let slip the dogs of Suck, for this day Southpeak Interactive has given unto us Wild Wild West: The Steel Assassin.
Only if you actually enjoyed the film could you possibly find this game even remotely interesting.
Quel film désastreux ! Quel jeu pathétique ! C'est une aventure. Passées trois minutes de jeu, il devient évident qu'il va m'être impossible de m'amuser ; c'est trop n'importe quoi.