Though it was the swan song of the series, it was a proper pinnacle.
Nov 07, 2003
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Though I was leery of the change to free motion and 3D modeling, these were well used and added to the game instead of hurting it. All the things that were great about the Bradley part of the Wizardry series were there - real role-playing decisions, a plot with the right degree of complexity, continuity with the predecessor games. In the Wizardry tradition, some of the puzzles were quite obscure but they mostly made sense.
Sometimes there were problems with controlling your party movement. Some fights were rendered artificially difficult because of 3D problems like monsters partly in walls.
The Bottom Line
If you liked the earlier Bradley Wizardries, you will likely love this one. It manages to be pretty without failing to be Wizardry.
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